Pure Skillz

  • Rating: 5.8

Reviews and comments

    master sven 7 Sep 2013, 07:17

    Im not sure what u mean with the foreground.

    The level doesn’t have a lot of ammo because normal ammo is regarded the same as a powerup here. If you would have actually played it in a game you would have seen that it respawns way faster than most ammo in other levels.

    PurpleJazz 21 Sep 2013, 08:06 (edited 1 Feb 15, 17:09)

    4Not recommended:

    The concept was a nice thought, but just doesn’t work well in practice. What results is a painfully slow paced level where blaster skirmishes are frequent. The level tries hard be different, and I agree that ammo spamming should be discouraged. It may live up to it’s name, but the point is that this level is just not fun to play at all.

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    Slaz 7 Sep 2013, 16:29 (edited 7 Sep 13, 16:32)

    7Recommended:

    Before reviewing, I’d like to say that I didn’t actually host this level or participate in an actual multiplayer session. I merely observed the layout from the perspective of both bases and the road to back and forth, including ammo etc. Still, my opinion should be taken with a grain of salt. :P

    First thing I noticed was that the gameplay is very speed-based and there’s little room for camping, except maybe in the middle-down area that is only accessable by tubes. Next there’s the obvious (and intended) lack of serious ammo placement and PU’s. I got to say that it’s an unusual design choice but could be interesting especially for 3v3 games that are normally very hectic.

    The upper vertical pathways involve sucker events that pull you up, which took me some time to get used to. It feels rather gimmicky to me, and I’d rather see small platforms there. It does however allow you to carelessly hop up allowing for easy speed and flow of the game.

    And lastly, the eyecandy and overall look of the level is plain and simple, but OK for the kind of gameplay it’s intended for. The rain/lightning background is dark but pretty original (though I say it, who shouldn’t :P).. There’s little that reminds you it’s actually a Tubelectric level, and the blocky diagonal platforms are ‘foregrounded’ to (again) allow for more speed.

    Overall a simple yet original level ideal for a no-nonsense match as the title of the level suggests, but don’t expect a miracle in CTF land. Download recommended, and I think a 6.7 is a good rating here. Don’t take this the wrong way, you should really give this level a go for the purpose it was made for: No-nonsense skill testing, especially for movement speed and team coordination!

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