EDIT:
I see you’ve fixed the hook platforms to have One Way events now. That makes navigation through the level a ton easier already. Maybe try replacing the Hooks with Vine events instead? Vines allow for quicker jumps the Hooks. Other annoyances are still present, such as the high amount of open space between jumps and the leaps of faith. The unnecessary hurt events are still there as well.
And is it just me or does the blaster fire in shorter distances than it used to? If that’s the case, then I suggest editing the script to make the distance like standard or even longer, as it’s still the only weapon this level depends on.
On a side note, here’s a place you can get stuck
My original rating was 6.5, and I’ve decided to crank it up to 6.7 for now. It needs more fixing before I can truly recommend it, but it’s moving towards the right path.
Original review:
Let’s review this level as a fellow contest attendee!
First and best thing noticable in this level is the use of pits and the script made to overcome it’s problems. Normally, players would lose their gems after falling into a pit breaking treasure hunt as a whole. But the script included here will cleverly save your gems before dying and load them afterwards.
There is, however, a huge downside to this idea in the sense that when players shoot each other near the pit, gems will likely fall into it and be stuck there unless someone decides to suicide in order to get them, which will get very tedious when the match is active for a while and everyone starts to shoot each other.
Other than that, the level is lacking in a lot of ways. There is, in my opinion, too much open space which at times makes it hard to see where you can jump to. At some point it almost gets to JJ1-style leaps of faith! The platforms with hooks below them don’t really serve a purpose since you can’t one-way through them, which also makes the level a pain to navigate with Jazz, and damn (lol) tedious as Lori.
Also, the lava trunk thingy has hurt events on them, which in treasure hunt only makes players blink without losing gems. That’s just unnecessarily slowing down the gameplay even further. The level relies on using your blaster, yet it’s very vertical-oriented making it tedious to get into shooting range with each other.
I would’ve given this level a 5.5 for the fun left VS it’s problems, but decided to give an extra point for the effort in the nice script idea. May I suggest adding to the script so that gems falling into the pit will somehow respawn? I’m no good scripter, so I feel a bit weird suggesting it. Anyway, until these big issues are fixed I can’t really recommend it. Feel free to edit your level and I’m sure it can become a fun experience!