Past stuff: Part four in “Mass level upload for the bash”.
Was initially an idea for a joke level where you’d be forced through a single tube to reach the base, but decided to develop it into a serious one instead.
EDIT: Fixed some tilebugs and added a textstring I forgot to add and finish (author and dates).
It features multidirectional tubes, balance, colour changing base zones, and fireball that somewhat acts like pepper.
EDIT: V2 is out! Here are the changes:
- The top tubes are now multidirectional
- Fixed that if played in double dom, the mutldirectional tubes would break.
- You can now see the full carrot from the vine.
- Fixed the originally finished date textstring. It said 2013 instead of 2015 lololol.
- Sloped the corners near the middle top
- Decreased blaster powerup spawn delay from 30 seconds to 25 seconds
- Decreased fastfire spawn delay from 25 seconds to 20 seconds.
- Decreased upper bouncer pickup spawn delay from 25 to 10 seconds
- Decreased lower bouncer pickup spawn delay from 25 seconds to 15 seconds
- Spread out the bouncer and toaster pickups at the vine passage
- Decreased lower electroblaster spawn delay from 20 seconds to 17 seconds
I hope these changes will help with upping the pace of the level, along with fixing bugs and complaints. I realised that this level works better in 4v4s than 3v3s, thus I also decreased the spawn delay on a lot of pickups. *However, I do not recommend saving this level in JCS since it uses some strange custom parameters, which may break the multidirectional tubes.
EDIT 2: UGH I FORGOT to fix the flow of the blue team tubes. I also made going though some places not look odd by adding more layer 3. The changes are relatively minor, so I didn’t rename the in-game title, but I changed the one on downloads so others will notice.
EDIT 3: V3 is out. I wasn’t happy with some parts of the layout and some messy EC, so I adjusted them. It’s been simplified and the top has more space now. Also some minor tilebug fixes. Hopefully this is the final edit.