It’s been a while since my latest CTF map (Stronghold – 2013), so I slowly started to feel like I had some ideas for a new CTF map again. Many of my latest multiplayer maps have used their own kind of a castle/fort theme, but this time it’s slightly different, as the map introduces a more ‘cavey’ environment in the depths of a mountain, which might be ruled by ‘The Mountain King’ himself, who knows?
The aim with the level design was to create a fast-paced CTF map that would be suitable for games of size 2v2, but at the same time would still be playable even with a bit bigger games. The map contains 3 Powerups (can consider gun8 as one, as long as you have either /fireball on or /strongpowerups on). There are also 2 full NRGs very close to each other, but they are still separated from each other. The level design offers a lot of variety in strategy that can be used to control the pickups, to defend or attack the bases, or to hunt enemies. Can you find it all out?
Angelscript was used for two reasons: The map has a lift-platform to bring more interesting vertical speed to the gameplay, and the ammo crates are replaced with “ammo eggs”. Easter reference or not, it should fit to the level theme as I intended.
Coincidentally enough, I am finished with the map just when the Easter is coming around. Consider this my Easter Egg gift to the community.
Thanks to everyone who helped me with testing the map out. Especially thanks to PurpleJazz and Sir Ementaler.
Finally, Happy Easter!
xlmhmk.j2l |
Hall of The Mountain King |
11.87 kB |
CrysilisV.j2t |
CrysilisV |
140.23 kB |
pegasus.xm |
Pegasus |
358.02 kB |
xlmhmk.j2as |
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2.29 kB |