orbarrage.j2l | Orbital Barrage V2.5 | 20.98 kB | 07 Apr 2022 |
Orbitusv.j2t | JJ1 Orbitus | 67.73 kB | 07 Apr 2022 |
Meteor.j2a | 3.29 kB | 02 Apr 2022 | |
SEfirework.j2a | 5.19 kB | 02 Apr 2022 | |
orbarrage.j2as | 25.27 kB | 28 Mar 2022 | |
SEfirework.asc | 8.25 kB | 02 Apr 2022 | |
SEweapon.asc | 14.07 kB | 02 Apr 2022 | |
trimcrop.mo3 | 1341.46 kB | 07 Apr 2022 | |
expmine.wav | 25.18 kB | 02 Apr 2022 | |
SEfirework1.wav | 175.22 kB | 02 Apr 2022 | |
SEfirework2.wav | 140.57 kB | 02 Apr 2022 | |
MLLE-Include-1.5.asc | 12.62 kB | 07 Apr 2022 |
Finally, the definitive version is released – just in time for Anniversary Bash 24! Since it’s been so long, I may not remember all the changes made.
V2.5 CHANGELOGI love it
its here :D
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Fun level, pretty good eye candy and the background is unlike any I’ve seen in JJ2.
While a bit uneven in terms of flow and aesthetics, there’s definitely an appeal to this level. It’s action-packed with plenty of pickups to facilitate large events, and I enjoy the vibe that the visuals in combination with the music choice gives. The Orbitus tileset has been used very creatively in some areas.
This didn’t get as much recognition as it should have;
by far one of the best uses of Orbitus I’ve seen, as well as a very unique use of the diagonal tubes + custom weapon.
a highly innovative layout that doesn’t have a single spot that i’d call out for being more boring.
my only complaints are probably only nitpicks that id care about
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Eat your lima beans, Johnny.
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