The level is a bit empty of interactivity toward the start, and I don’t think Devan was necessary, but otherwise I’ve got nothing to complain about here… the eyecandy is solid and the gameplay is great. The pathways tend to be just narrow enough to invoke the feeling of being in a (jungle) cave but not so narrow that they become uncomfortable. There’s a lot of variation in stuff to do, in particular the rolling rocks that are executed incredibly well: you know they’re coming and they land where they’re supposed to land and they’re minor inconveniences in-between. You’re forever changing direction as you navigate the level and it feels very nice and organic. Sometimes there are some interesting jumps. Secret areas tend to be fairly rewarding and not very hard to find, which is a combination that leads to a good feeling of fun. A lot of mileage comes from hollow logs, often in combination with sucker tube events, and they give the level a memorable uniqueness without ever venturing into being overused. The tileset is used to pretty much its full effect and there are a number of spots where there’s a tree or a some platforms or something to make sure the level never spends too long on one thing. A fine example of pure JJ2 leveling.