One suggestion from me would be this: the colors of the buildings in the background should be reversed. That way it would look more realistic.
Ragnarok!
4 Sep 2019, 18:40 (edited 22 Sep 19, 21:51)
9
Very fresh and innovative.
Seren
11 Apr 2020, 16:48
6
This level provides an interesting environment to explore and fight in, but it is beyond too complex to be playable in CTF and thus fails to fulfill its primary purpose. At 6 very wide floors, the only way it’s possible to find a flag holder who doesn’t want to be found is through sheer coincidence.
Splat
1 Sep 2019, 22:04 (edited 1 Sep 19, 22:13)
8
Eyecandy: 500\443
This zoo enclosure appears to be inhabited by tree-dwelling-jungle-bunnies. The background changes color from blue to red for different sides of the map. Seemingly, there’s a yellow laserbeam in the background, searching the skies.
Gameplay: 500\355
For a CtF level, it seems the bases here are not campy at all. The flags are on top of conveyer belts, and both bases are at bus stops. You can just wait for the bus to come, capture on the conveyer belt, and ride the bus to either base.
Overall: {(355)±=798/100}
Using something like /readywithcoins could make techtrees (Tech Tree Silver) potentially easier in playing with timelimits, as players could start with coins by using /ready.
Bonus:{±(002)=800/100}