Riparius Ridge

  • Rating: 8.4

Reviews and comments

    Superjazz 3 Nov 2019, 10:40

    From contest feedback:

    + Inspiring level theme and impressive visuals
    + Uncommon and interesting powerup choices, balanced pickups in general
    + The movable carrot gives more room for strategic play around it

    - The flow is rather quirky and hard to get used to, lots of climbing on the sides of the level
    - Some areas require very precise movement like the middle with blue spring and flipper pads
    - The top of the level may get a bit campy and generally feels to be a bit isolated from the rest of the level (the level might be a bit too tall in general)

    / Playable in 3v3, not working in 2v2

    Not rating it, because we’re in the same level group.

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    Loon 21 Oct 2019, 09:47

    8Recommended:

    Whilst being a very large map it does serve it’s purpose. There is plenty of eyecandy and a lot paths to traverse. Might be slightly too big for 3v3’s, but the gameplay is fun nevertheless. The map itself is quite open which might increase the airhit factor. Besides blaster and toaster powerups might not have enough firepower for this kind of size.

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    Ragnarok! 1 Nov 2019, 19:17 (edited 2 Nov 19, 02:54)

    8Recommended:

    Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3

    + Some unique layout in aspects (great mix of open and closed spaces)
    + Cool use of pinball
    + Cool PU scheme, although I’d like to see more fastfires if you wanna balance blaster out
    + Best flow of all the entries I’d say

    - Perhaps too tall as a level, although the pinball events do remedy it directly at the middle
    - Some ammo placement could definitely use reworking;
    • two bouncer patches pretty much right next to eachother, above and behind bases
    • seeker ammo patch at 108, 29 (and corresponding symmetrical section) in a pretty powerful chokepoint… not really too counterable
    • don’t really like mixed ammo patches in the level
    - I personally don’t like the areas below/behind bases and feel like truncating or removing them slightly would make this level feel less massive

    Other comments:
    I recommend 3v3 ONLY
    Seems to cause a lot of crashes

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    brinko ikamo 21 Feb 2021, 03:06

    10Recommended:

    E

    This is a short review. It has less impact on the upload's score.