Time's up

  • Rating: 7.3

Reviews and comments

    Ragnarok! 1 Nov 2019, 19:19 (edited 1 Nov 19, 19:22)

    8Recommended:

    Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3

    + Unique PU scheme
    + Layout actually complements roller very nicely
    + Intuitive flow

    - The PUs in the top corners feel a tiny bit too isolated
    - Some strange asymmetry at parts, namely missing oneways at 64,24
    - Bumpy ceilings at 74, 14
    - Would have preferred slightly more meaningful ammo placement, less gun9 perhaps? Could have also been cool if gun9 was easier to use to shoot the top PUs
    - I don’t like the use of floatups instead of slopes

    Other comments:
    I have only tested this in 3v3, but assume it’s too big for 2v2s
    Roller PU might seem really clowny for CTF, more a criticism on the gun than the level
    Also firework gun seems quite fitting for the layout
    For the record, this would have been my 4th vote

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    Superjazz 3 Nov 2019, 10:42

    7Recommended:

    From contest feedback:

    + Fairly original and inspiring level theme
    + Original choice of weapons
    + Generally solid layout with lots of potential if some improvements were made

    - The big white blinking clock in the middle of the level is quite harsh to the eye, even if visually original, it could be less distractive
    - Some things like the vines blend too much with the level primary colors, makes them hard to see
    - Powered up roller weapon seems a bit overpowered in this map, it’s flying around literally everywhere
    - The tiles could be used better in the sprite layer, looks a bit dull visually

    / Playable only in 3v3 apparently

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    Yousuf010 11 Oct 2019, 14:24

    WOW WHAT A COOL LEVEL GREAT JOB LYNX AT MAKE IT!!! :D :D :D