Percolator

  • Rating: N/A

Reviews and comments

    Superjazz 3 Nov 2019, 10:35 (edited 3 Nov 19, 10:35)

    From contest feedback:

    + Strategic layout and very different from other contest levels
    + Uncommon and balanced weapon/pickup placement

    - Huge FPS drops in 8-bit mode for some reason
    - The level gameplay centers around the fly carrot too much, also because the only way to get rid of it is by going underwater
    - The level feels unfinished and empty in certain aspects, there isn’t much visuality nor scenery in the level
    - There is only one exit from the bases unless you have a fly carrot, which makes them quite evil dead ends

    / Seems like it could only work in 3v3, partly due the fly c as well

    I’m looking forward to see a more finished version later on. :)

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    Ragnarok! 1 Nov 2019, 19:30

    Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3

    + Visual appeal
    + Unique to have usage of fly-C and water mechanic, although I really wish it was used better or didn’t feel like the only way to play the level…
    + I really enjoy the small oneway climb areas towards the middle, fun gameplay-wise

    - Bases feel like death traps
    - I’m not a huge fan of the ammo placement, and it’s even lacking at parts. Toaster feels useless
    - Whilst I complimented the fly-C/water concept, I think many of the people I played with mentioned wanting copters instead or a limited duration
    - Level feels empty at parts

    Other comments:
    I recommend 2v2/3v3
    I like the fly-C/water concept on paper, but in practice it’s a bit annoying in CTF!
    I think ammo should have been unmovable given the layout
    While this level is pretty good from a design perspective, I was unsure on its suitability for the mappool

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