This level is ambitious! Not only does it blend a bunch of sets into one, it even adds some cute details like snowy roofs, snowman portraits, giant sewer shells, and toilets(?). The palette does visibly suffer in places, but I’m willing to forgive that from someone who’s not necessarily an experienced pixeler. The warps inside the giant labrat bubbles are also pretty cute and are pure style with no concern for necessity. Places where tilesets mix together, particularly the houses, tend to be pretty interesting, and the layout makes an effort to keep you on your toes by constantly changing direction.
And yet… besides the witch at the start, there’s not really a lot going on here in terms of gameplay. There’s a long path toward the start that’s totally optional and loops back to around where it began, and you have roughly a 50-50 chance of deciding to visit it. After that the level starts resembling nothing more than someone playing Snake and desperately trying to avoid hitting themselves, with the path doing its best to take up every inch of available space, including a surprising number of flat horizontal lines. There’s very little to interact with besides vines and enemies. Despite constant attempts to vary things up a little with the eyecandy (and even those could be more psychedelic: tilesets mostly stick together and are bordered by straight lines, you don’t see a lot of stuff blending together organically) there’s just not a lot that really stands out as you play. It’s ambitious, like I said, but there’s a lack of elegance to go with that.