[21:21:15] Ahmed: Just post a review!
Uhm ok ok …so , Gj I think ..
Btw why is my name in Credits ?
[21:21:15] Ahmed: Just post a review!
Uhm ok ok …so , Gj I think ..
Btw why is my name in Credits ?
I wanted this to be a featureless boss rush so I’d have had nothing to say about it, but unfortunately this pack does grow gradually more ambitious as it progresses, but never in a good way. Besides the obvious technical issues—several custom tilesets aren’t included in the zip, and the rocket turtle level is completely unplayable due to broken masking preventing you from entering the arena—there’s a lack of interesting content. Boss rushes are always a weird video game concept, but they make the most sense in games that aren’t very moddable, where it would normally take a lot of time to encounter all the bosses because you have to play the entire game linearly to do so. This isn’t the case with JJ2, which has custom single players dating back to 1998, meaning there are innumerable chances to fight the various bosses already out there, most of them more interesting than this. The bosses are complete experiences on their own but this pack doesn’t add much to them—Uterus is underwater, the robot boss has some oddly masked flames, Devan has a whole bunch of respawning enemies, but nothing mindblowing. The graphics are likewise rudimentary at best. The only real appeal of this pack is the bosses themselves—depending on any given player’s personal opinions of them—but the thing is, that’s the part of the pack that you played the least role in creating. What moments there are of non-boss gameplay are largely unnecessary pickup collection or shooting through various destructible blocks. Again, there’s nothing new here, and what there is isn’t executed with any great aplomb. To make successful single player levels, lean less heavily on giant chunks of other people’s preexisting effort and focus more on what you can uniquely bring to the table with your own work.
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Eat your lima beans, Johnny.