Some quirky movement issues aside (Mainly opinion based stuff), this level is mostly technically solid and very impressive in ALL aspects I considered.
One of the best JJ2 battle levels ever made.
Almost exceptional job Gerakobits!
A new battle level that takes place in the depths of hell. This is a large map that’s suitable between 10-24 players. This version got updated since the AB22 pack, based on experiences there.
Changes include: extra longetivity on fire shield bullets, tiny bit of roller ammo near the lava (-1 dmg or shield necessary) and some powerup swaps. (Bouncer becomes blaster, rf becomes bouncer, gun9(left) becomes RF and blaster becomes gun9). Some ammotype piles at the top got swapped.
Hope you will enjoy the level.
ezhf.j2l | Hellfire | 41.91 kB |
Hellfire.j2t | Hellfire | 385.90 kB |
SEroller.j2a | 7.81 kB | |
fault_lines.ogg | 5547.51 kB | |
ezhf.j2as | 12.41 kB | |
SEroller.asc | 9.71 kB | |
SEweapon.asc | 14.07 kB | |
SEroller.wav | 98.96 kB | |
MLLE-Include-1.5.asc | 12.62 kB | |
ezhf-MLLE-Data-1.j2l | MLLE Extra Data | 15.77 kB |
ezhf-MLLE-Data-2.j2l | MLLE Extra Data | 14.71 kB |
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Some quirky movement issues aside (Mainly opinion based stuff), this level is mostly technically solid and very impressive in ALL aspects I considered.
One of the best JJ2 battle levels ever made.
Almost exceptional job Gerakobits!
Top notch stuff right here. Nice starting positions btw.
Plays well and has gorgeous visuals. Instantly one of my favorite battle maps.
Awesome eyecandy
hellfire its a amazing creation:
+ the eyecandy is awesome here
+ the tileset is also very amazing (and lots of work was put here in)
..i would have much fun to use, the hellfire.j2t tileset!! ;D
+ the lava is absolutely impressive and awesome designed!!
+ also one of my favorite jazz2 levels ever.
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