Refuges from that familiar school of level design that places a new thing every few tiles and doesn’t worry about petty things like “overall layout” or “dead ends.” Raven Pride is comparatively normal, despite managing to be both incredibly platformy and also incredibly cramped, but the other three go wild with tubes, vines, weird shapes, and everything else. It’s a style that can only possibly work in battle but can be a lot of fun to mess around in. Sometimes it’s a little hard to see what’s going on, and the layouts aren’t always quite as conducive to exploring as you might expect, but in general sometimes it’s just nice to play around in something where you can’t predict the rest of the layout based on sound level design principles. Get a lot of players together and chase each other around the weirdly shaped blocks.