It’s a very pretty level, and plays well. The one ‘gimmick’ (if you can call it that) is the big clock tower at the centre of the level: there’s some ammo behind it and you can ‘hide’ in it. This is a little unintuitive to me, somehow it seems to make more sense for it to be solid as it usually it is in other levels. But that’s a bit of a nitpick, and easy enough to get used to. I like how there’s a lot of ammo and a few powerups too, which should enable fast-paced games in a level this small, though there are also three carrots which could be quite powerful/annoying in the hands of a defensive player. Then again, there’s not really anywhere to hide in a level of this size.
It’s funny how much of a difference the music makes – I initially played this with music off and thought it had a very nice tranquil nighttime kind of athmosphere. Then I enabled music and that went completely out of the window as the funky guitar kicked in. It’s still a nice track though, and fits the graphics too, in a different way.
All in all, a good-looking and well-made level!