No, my finger didn’t accidently slip and selected Single Player.
No, this isn’t some sort of event test.
No, you are not dreaming.
Yes, I did make a single player pack!
Well, now that we got that sorted out, allow me to start. You have no idea how good I feel. As a matter of fact, my head is growing to extreme proportions while I am typing this. Not because I think this pack is good or anything in that line (that is for you to decide), but because I actually made a single player pack! Never in my life did I think I would have the dedication needed to even attempt making a single player pack, let alone make one!
Anyways, before I get into a speech cycle there I guess I should (forcefully) change the topic a little bit to explain about the pack. It started out as a little idea to make one big single player level. However, I soon realised that it would have to be two levels because there just wasn’t enough text events. After finishing the first level (and gloating about it for a countless amount of time), I started working on the second level. The ‘Big One’, the one where talking is over and playing is everything. I thought a 300×300 canvas was going to be big enough, but I was wrong and it soon changed to something even bigger. Of course, half way through the level I got another idea, I was going to make a THIRD level! Of course that idea was kept in my head until I finished the second level, or at least I thought so.
I’ve always designed multiplayer levels in a rather strange way, something which I would regret now. I would make the entire level in layer 4, finishing drawing it without testing it once, and then, at the very end, place the events last. Oh boy what a big mistake that was. A little past half way in placing the events (and excessive testing during that time) I got a dreaded message telling me I placed too many events. At first I wanted to thin the events out, but that wasn’t near close enough. Luckily I was close to a save point and made that the end of the level, removed all the events, and moved on with the level in another filename with a fresh start. The third level (actually fourth now because level two is two levels full) was a breeze after the second one, and didn’t take too long. At long last the pack was finished!
Now for an actual description (yes, finally!). All the levels use the official jungle tileset (if you haven’t figured it out from the name already). I’m sorry but even though I DESPERATELY wanted to use some mods I don’t have the internet to download them with, which is why you’re stuck with default music and stuff. I’m not exactly sure how hard this is supposed to be, it all depends on how good you are at killing witches. Yes, it does get tougher as you go along (as does every pack I hope). And I…uhhh…I KILLED THE FINAL BOSS ONCE!! WITHOUT CHEATS!! IT IS POSSIBLE!!! I DIT IT ONCE!!! Heh, I’m glad that’s off my chest. You need some miraculous form of luck or extreme madskillz in dodging if you wanna beat him, or I’m just EXTREMELY rusty at JJ2. Well, I suppose the last bit to add is the storyline: “Rabbits far and wide have heard of your victory over Devan. One such Rabbit has travelled weeks to reach you. At the near reaches of insanity, all you can make out from his confused mumblings is that nature itself is attacking his village in the jungle, and you’re the only one left that can help. When you reach the village, hordes of moneys have taken over the village, and you have to fight to regain it. This is only where the story starts, and you’re left to discover the rest…