JJ1 RULES!!!
Diamond Forest Sector 1
This level is converted well, but there’s one thing I dont like about this level: In JJ1 it was possible to jump on the top of a tree. There are enough invisible mask in the Diamondus tileset, so why didn’t you use them to mask te treetop? Because the treetops aren’t masked, it’s not possible for Jazz to find the Birdie. I didn’t find any mistake in this level, except for the missing spring, making you unable to get a toaster box.
Diamond Forest Sector 2
This level is also nice, but there’s no reason to use bee-generators. You also could reduce the amount of bees because JJ2 bees have a longer range and are much harder to avoid then JJ1 bees. The fast feet part is very original and I like the last cave before the exit. But why did you use the Diamondus Night tileset?
Diamond Forest Secret
I’ve got not much to say about this level. Please change the airboard into a bird morph, and I’ll be happy.
Tubelectric Tower Sector 1
This level is really good. This one is done really well and it gives me the good old Tubelectric feeling. The tube-corner-parts are used as the huge flashing blocks which looks really cool. There are a few eyecandy mistakes and you could have used something better then the countdown blocks (used instead of the barriers), like the electric pillars in the tileset, but this level is really fun. There’s one thing I really have to mention: the turrets have been removed, and the dark area (which isn’t really dark) is really boring without them. You could add some sparks or use something inside the tileset as turrets, and turn the light to something between 0-50% to make the dark part dark again.
Tubelectric Tower Sector 2
This level was my favourite of JJ1 Episode 1. It uses the Night tileset again, but this isn’t that worse as in Diamondus. Maybe you could reduce the number of sparks (same reason as the bees in Diamondus2) and delete the extra part behind the exit.
Medivo Fortress Sector 1
This level is done very well. The Eyecandy is very good, but it is a lot easier to play then Tubelectric and Diamondus. This time you could increase the number of helmut’s and rapiers a bit (yes I’m terrible) to make it harder. There’s one bad thing in this level: there are hardly any obstacles in the airboard part. I know there are no wall- and ceiling spikes in this tileset, but you could also use moving (or not moving) spike bolls. Except for the airboard part this level is really good.
Medivo Fortress Sector 2
This level is also really good. I’ve got not much to say about it. By the way: There are two ways to get the bird in this level.
Medivo Fortress Gaurdian
This level is a bit small. The boss appears to early and the hidden 1up has been removed. Not much to say about this level.
Conclusion
This level pack is nothing special, but it is one of the rare packs that amused me. You could improve the enemy placement and things like the turrets and airboard part. It’s more important to make a fun pack, then to make a perfect clone of JJ1.
Fun: 5/6
Eyecandy: 5/6
Gameplay: 4/6
Event Placement: 4/6
Rating: 8.0
Download recommendation
Good Job!!