Krezack
Posted more than 20 years ago
8
Feedme? ok ill take that as 2 spelling mistakes not actually feedme :P
anyway this is a cool battle level dispite the fect its part hotel (battle all the way through though) there are however too many carrots :P
i also think theres a full energy carrot in this lvl change that to a 1 energy carrot at least.
8
OK, pal..
Look’n‘feel
=======
Outside – OK, makes a good feel
of night streets spirit. I’d make a bit
more ppl tho.
Inside – OK too. One Beaver,
lots of Jazzes, Spazes, and a few Loris.. Very cool indeed.
Eyecandy – OK – allright.
All: 3/3.
Gameplay
====
You made many things. The RF power’s
easy to approach. Tip? Just turn on Low Detail. :P I think it’s Jazz-friendly, just use Uppercut. (If someone comes down, there’s a chance to hit him :P
All: 3/3
Items get 2/2. 3+3=6+2=8. Full 8.
Plus a Tip. (download recommendation)
(I was on Cell’s Server, and I played this lvl)
Cool! Discofever! +0.2 for that! But however, the lvl isn’t THAT good at all. Let’s divide the review into sections as in the good old days shall we? ;-)
GAMEPLAY
Well, as we all know, Cell can make really confusing lvls with all sorts of tilesets, but I don’t think it’s possible with mirrow’s idiotsafe Discofever. The gameplay really rock (not more than the pyramids though) and there are no annoying obstacles. Instead, there are well placed platforms and right type of springs in the right place. In short, the gameplay is…good. :) But, however, there is a dead end at the roof of the hotel/discostudio/whatever and, once again, I strongly advise you to mask the corners of the lvl cause ppl tend to get stuck a split second when they run into them. Also, there are annoying background tiles and you can’t make out what tiles you can walk on, and what tiles you can’t. Try to fix that Cell, after all, Discofever is (in my opinion) idiotsafe. :)
EYECANDY
Eyecandy isn’t really this lvl’s strong point. There’s loads of lights and stuff and funky characthers dancing and some street stuff but that’s all. There is simply not enough eyecandy to satisfy me. Since there aren’t many lvls out there using Discofever as its tileset, I advise you to look at mirrow’s example and battle lvl and of course my battle lvl Disco Palace for some inspiration. With a little time, you should be able to fix the eyecandy Cell. Ah! And I like the trigger effects. ;-) Aaaaaand two more things: Make the background mountains move!!! And also, the pink moon doesn’t fit the sky, it’s background is grey and the sky is black. Use the white moon instead.
WEAPONS PLACEMENT
Moderate… There isn’t enough ammo. That’s the only bad point about it. Otherwise, weapons placement is ExcellenT.
OVERALL
Well, I’m sorry for this 6.7 Cell, but it just cannot get an higher rating from me. But since other ppl like it, I’ll give it an download recommendation anyway.
Cheers,
White Rabbit.[This review has been edited by White Rabbit]
Blade
Posted more than 20 years ago
8
Nice levels from Cell. I think The Discofever is Mirrow’s best tileset ever, and Cell uses it correctly, but the level design is a little confusing in the upper lefy corner. The music is good, but regular.
7
Spiffy level.
Not many serious complaints to make here. The indoors area is great, the outdoor part is okay. Except for the brick section, which I found confusing.
Still, anyone who doesn’t mind a small confusing area should like this.
~Buster
Stijn
Posted more than 20 years ago
7
Evil music, cool level.
Hmm…..basic review
The layout was ok, i didnt stumble into dead ends, as i remember. The one ways used good, some neat tricks. The music is cool, and the tileplacement is all good except the top left is to confusijg for me. A fairly well level made with one of the best tilesets on j20, and i liked this. Ammo placement was ok, not to good, not to bad. Carrot placement wasnt as well, but ok. Not much more to say.