abgrenv: this tileset is expected for use in JJ2+, which lets you put traditional skyboxes in any level, so there is no need to include them in the tileset:
jjPIXELMAP skybox(TEXTURE::NORMAL);
for (uint x = 0; x < 256; ++x)
for (uint y = 0; y < 256; ++y)
skybox[x,y] = (skybox[x,y] - 176) / 2 + 192;
skybox.makeTexture();
jjTexturedBGUsed = true;
jjSetFadeColors();
Primpy
1 Jan 2022, 09:11 (edited 25 Dec 22, 13:34)
10
Very pretty. It’s a solid conversion that looks easy to use. Can’t wait to see it used in a full-fledged level someday.
10
Beautiful
FawFul
1 Jan 2022, 14:28 (edited 16 Jan 22, 16:37)
8
A small and nice conversion with some usability, but also fairy limited. It definitely requires the levelmaker to do some extra work (like tileset merging) in order to create unique levels. The artwork itself is nice, but to me the soil and the sublayer backgrounds don’t look great, although I understand the uploader decided with a direct port.
abgrenv
1 Jan 2022, 16:37 (edited 1 Jan 22, 17:57)
10
it’s a pretty nice tileset, though I feel a lack of chemistry between the background layer (layer 8) and the rest of the tileset, separate they both look great, but combined they sort of differ in artstyle and look like they belong in 2 different games
other than that it’s nice, plus Violet informed me that the classic background is always available in JJ2+, so that issue is also negated