We do get the occasional diagonal level, like Sub Junction 3 from Subtracted Space, but this is the most consistently diagonal one I can think of. Unfortunately it does showcase JJ2’s limitations with diagonal designs, such as flying into space instead of running down slopes; getting stuck running into walls; and a lack of weapons that can reliably fire in the direction you’re moving. Another issue is that there are no powerups and lots of warps that send you to an entirely random location, so there’s not much in the way of strategy here, you just go to random places in a random order and hope to run into someone. The lack of powerups is not helped by how many carrots there are (including some hidden behind layer 3). There are some fun visual experiments going on here, including a number of animated tiles, and it’s always good to see non-standard tilesets getting some appreciation, but ultimately this feels more like an art piece than a battle map. Look at it and smile, but don’t try to roast people.