Before we get this review underway…
Does anyone here even use low detail? When JJ2 came out, I ran it on a 486 just fine (of course the lighting had to go, and the resolution was low).
Personally, I will never dock point from a level because it looks bad on low detail. You want to boost performance a lot? Play in 8 bit mode. Performance will go way up, and the changes will be much more subtle.
Anyways, that said…
The low points in these levels are very few. I saw a couple of mismatched tiles, but these were very few (actually, I only recall two, and I’m pretty sure it was just an oversight).
I also noted the useage of Pepper Spray and Electro Gun power-ups…normally, I would take a slight dock for that, because these do not power-up the weapon. I have decided to stop that however, because power-up or not, they DO give you a quick 25 ammo, and that’s worth something. Plus they change the Electro Gun to yellow, which looks cool :)
As for TNT, well, that might be worth .2 off. It’s not completely useless though. In most levels it is (there are acceptions) but then again, if you get the ol’ stuck in a wall bug, it’s possible to kill yourself with TNT, so that’s kinda handy.
As for the good points:
Overall tileset usage is good. The levels are all unique and playable. I especially like the Doomsday Darkdream and Grassy Hills level. The later backs good use of springs and some interesting sucker-tube events.
The choice of music is also very good. In the first place, Deadlock is an awesome tune. Secondly, I loved the Darkness piece, especially the voice-over.
Oh yeah, general level design…Well, I found it very easy to get about in these levels. Lots of paths, springs, sucker-tubes and warps make getting around a breeze, and there’s plenty of ammo where ever you go.
Superb work >CeIl<.
~Buster[This review has been edited by Buster_Snowbunny]