Well-designed vanilla JJ1 gameplay. Compared to the original levels, you can expect much better enemy placement, a more efficient layout, cleverer secret areas, more dynamic tileset usage, less ammo, and more fun.
While it's all well thought out and well made, it's also not that innovative or exciting. That enemy placement is REALLY good though.
cooba
24 Nov 2024, 20:30
8
Probably the single best way to mark the 30th anniversary of Jazz (however incidental), Marbel Prize is a delicious piece of vanilla Jazz.
I was going to say "little piece", but this level is considerably bigger than the original levels – with multiple discrete sections (marked by checkpoints), optional areas, and a lot of diverse and rewarding secrets. It took me a few attempts to get to 100% items, and that's not counting the "super secret" I ran out of time for. All of which is on brand with Marbelara as we know it, but on a bigger scale and more polish.
As mentioned by minmay, the enemy placement is pretty insidious, and this level is much tougher on ammo than JJ1 generally tends to be. It's not terribly hard – which is pretty rare as far as Violet levels go – but expect above average difficulty.
Overall, really rather quite good, maybe not brilliant, but more than worth the 10-15 minutes.