Now this is a duel level that manages to pay tribute to the clear source of influence while being also very original on its own in terms of layout and visuals. It is everything but a remake of the original. I would dare to say that this is even the ultimate battle duel level for me or at least very close to it. Despite its small size, there is potential for slightly bigger games here as well, although a crowded JDC event could quickly start to feel overcrowded.
To elaborate, Titan Armory is a duel level that enables insanely fast gameplay in battle duels, where every room and corner of the level has its risks and benefits. The level flow may take time to get used to, but once fully learned it should be possible to move around the level at ease, although a couple of spots feature a quirkier flow that are always challenging to all players.
So is there any space to hide in and think for a moment or play defensively? Not really. I counted that there are a total of 2 spots that are only slightly more covered from open fire, but even those are still not completely risk-free. In other words, this is a level where offense is the best defense and I really mean it. Is that a good thing? In my opinion that is a great thing, considering how campy battle duels can often get in other levels, but I understand that not everyone may think the same way.
Relatively fast respawn times of pickups mean that it is difficult to maintain full control of the level, but players with a strong offense will be hard to counter here regardless. Basically the faster you maneuver in the level, the harder you are to kill, but it also requires that your maneuvers are meaningful. Basically you need to be on a constant move and think of counter-moves at the same time to survive and eventually out-maneuver your opponent.
The tubes that surround the level are the key to victory in most cases, as they not only give you quick access to higher ground and counter-play, but you also gain quick vision of around 30-50% of the level to better locate your enemy. Didn't spot your enemy while at the tube? Then they're most likely on the other side!
RF weapon enables fast turns in movement by its recoil (and RF climb maneuvers in a few spots), which further boost the gameplay speed here. The downside of the flow here is that it heavily favors Spaz, while players using Jazz/Lori will fall behind in terms of maneuver.
The level's visuals are also a great upgrade compared to the influencer, Triton Armory, as MLLE has enabled us to further mix tilesets and increase the depth of level backgrounds. That part has also been executed really well here, as there are no spots that feel too empty eyecandy-wise and yet nothing is too distractive.
So by that I conclude that this was clearly my favorite battle level of the year 2024 and one of my all-time favorites from PJ (but I have many of those xP). While one may think that a small battle level cannot be better than a large one with lots of different features and varying visuals, I tend to think of the level as a whole, and in this case the whole is greater than the sum of its parts.
Download and playing highly recommended!