Spherical Coalesence

  • Rating: 9.3

Reviews and comments

    SmokeNC 7 Mar 2025, 20:59

    10

    This level just blows my mind
    From eyecandy to special weapons its just CRAZY good
    I liked the color swap and the blackout of the background when that happens
    Also the flying yellow thing and the ultimate rocket weapon's effects are crazyyyy cool
    And my favorite is that robot arm thing powerup that shoots around
    10/10 for me

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    Superjazz 5 Apr 2025, 13:29

    9Recommended:

    Here's yet another space-themed level by Warren and I have to say I greatly favor Warren's space-themed levels so far compared to his other works, which aren't bad either though, which is probably because of the amount of detail and effort put into the visuality and the gameplay traits. This one ain't no exception!

    Spherical Coalescence is a level that has a background that could as well be your computer's shifting screensaver background, but not necessarily in a bad way. It's just that visually the background feels a little empty, although that is maybe justified to some extent since the visual decorations are plenty on the sprite layer. The changing background (and palette) is definitely a nice gimmick (although not completely original as a concept I guess) that makes the level feel more "alive" and less "static", since it does not cycle too frequently. The only bad side is that I notice occasional sluggishness in the game when a background/palette cycle happens.

    While there is a lot of detail attached to the sprite layer and around it, the visuality is still not too distractive compared to many other levels, especially the ones that use some of the Mez-tilesets. I'm just not sure whether the featured custom sprites for weapons, etc. completely fit into JJ2 graphics, but I've seen worse.

    What comes to the level layout, I think it is slightly challenging due to its size and complexity. It can take a little time to get used with moving around the level as there are also a lot of special features like 2-way tubes, custom springs (or spring sprites), custom vehicles and a few custom weapons. The level quite obviously is far from duel-compatible, but I suppose 4v4 games or bigger should be quite enjoyable here. I definitely like the layout as a whole and I notice some level of influence and vibes from other classic levels, like Medieval Skyscrapers, Sacrifice, SILWI, etc.

    Regarding the custom weapons, I'm not sure how efficient they are in actual gameplay yet since I've yet to seen a big game organized here, but they definitely seem powerful by first impression. I'll be looking forward to blasting off the Starmageddon gun here especially!

    Download recommended!

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