My entry for the Halloween Battle Contest.
One day, the witches got bored of living in huts, so they expropriated the queen's castle, redecorated it a bit, and launched it into space. Then they got bored of that too, so they decided to fight each other, but in like, a friendly way.
Astral Witchcraft is a Capture the Flag level with too many gimmicks, and also a Battle level with too many gimmicks. It has a slightly asymmetrical layout, a tileset you probably haven't seen before, color, and generally makes it really easy to roast and get roasted.
All weapons are always powered up. Available weapons are:
- the Blaster, but with a bigger, bluer hitbox
- the Zapper, a full-fledged custom weapon making its debut in this level. This is not the level it was originally intended to debut in. The Zapper shoots electric bolts that can bounce off walls; shoot it at angled walls for trick shots! The powered-up Zapper can bounce up to three times. (The un-powered-up Zapper can only bounce once, but the un-powered-up Zapper doesn't appear in this level anyway.) Feel free to use and modify in your own levels!
- the Spinner, a less full-fledged custom weapon. The Spinner shoots bullets upwards, which avoid ceilings/floors and accelerate horizontally. It has significant spread (synchronized between players in online games! usually!) You can use this in your own levels too but you probably don't want to.
Get ammo for your weapons from Magic Ammo Zones. These zones are vulnerable to attacks from other weapons, so watch out!
You'll also find potion pickups pretty much everywhere. Once you've gulped down 25 of these, buttstomp to release an explosion of extra-long-lasting, extra-bouncy (up to 7 bounces!) Zapper bolts. This is certain to decimate any nearby foes, and probably some far away ones too, but drinking 25 potions without dying is easier said than done.
The CTF version was originally "finished" around the end of October 2023, then I sat on it for a while expecting to release it alongside some pretty extensive script libraries, probably after at least one other level. The Halloween Battle Contest made me decide to release it now; sure, it wasn't originally designed as a Battle level and it shows, but the theme fits, right? This is totally, definitely in the spirit of the contest.
mayAstralWitchcraft.j2l | Astral Witchcraft | 20.13 kB |
mayAstralWitchcraftBattle.j2l | Astral Witchcraft | 19.52 kB |
mayAstralNebula.j2t | may: Astral Nebula | 668.39 kB |
mayAstralWitchcraft.j2t | may: Astral Witchcraft | 138.38 kB |
mayAstralCharge.ogg | 8.61 kB | |
mayAstralThunder.ogg | 13.52 kB | |
mayAstralWitchcraft.j2as | 0.78 kB | |
mayAstralWitchcraftBattle.j2as | 0.78 kB | |
mayAstralWitchcraftCode.asc | 92.73 kB | |
MayModUtils.asc | 80.38 kB | |
MayZapper.asc | 20.61 kB | |
MinimalMayLib.asc | 26.18 kB | |
MLLE-Weapons.asc | 47.25 kB | |
SEweapon.asc | 14.07 kB | |
jj2edit_bardtale.mo3 | 446.68 kB | |
mayAstralWitchcraft_nebula.pal | 1.01 kB | |
mayAstralGothEva.png | 13.15 kB | |
mayAstralWitchcraft_blaster.png | 16.69 kB | |
mayLemniscate.png | 1.23 kB | |
MayZapper.png | 20.93 kB | |
MayZapper2.png | 19.08 kB | |
maySilence.wav | 0.17 kB | |
MayZapperEnd.wav | 21.30 kB | |
MayZapperShoot.wav | 26.38 kB | |
MayZapperShootPU.wav | 25.64 kB | |
MLLE-Include-1.6w.asc | 24.49 kB |
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