>CelL<
Posted more than 20 years ago
8
MR MAGOO’s new battle level, “Sandy Temple”, is a fairly well designed level. It is pretty open, not as claustrofobicly made as my levels:P. Weapen placement is good, maybe a tad too sparse, but good enough, pretty well balenced. As background music, MR MAGOO choose the rockings ‘Zarathus’ tune, wich has a very egyptian feel, the same Agama choose for his example:). Eyecandy is good too. Makes good use of Agama’s AwEsOmE Egypt Day tileset. The level features both inside and outside areas. There are a few dead ends, but apart from that, it’s got good, solid and fueltn gameplay. It makes good use of the lighting efects Agama used in his tileset. Overall, i like it. Yes, i like it.. A nice 7.7 from me. Good job, MR MAGGOT:P[This review has been edited by >CelL<]
Disguise
Posted more than 20 years ago
7
Not a bad battle level, but I have seen better lately. I seem to navigate it pretty smoothly (with Jazz and Spaz). Strangely, the design sorta resembles that of battle 1, a level I don’t really like that much, but other ppl i know do ;)
Another ting for those tileset junkies out there, the level uses the ‘drop dead gorgeous’ Egypt tileset by Agama, some amazing stuff ;)
blurredd
Posted more than 20 years ago
8
I think this is a good level. Everything thing in it is nice, though the eye-candy seems to be a little random and unorganized. It’s like a 7.7, but I’m making the rating a tad bit higher since no one really uses this tileset.[This review has been edited by BlurredD]
EvilMike
Posted more than 20 years ago
8
This is a good battle level using the Egypt(day) tileset and has my download reccomendation.
Everything in this level was done well, and I like the layout more than most battle levels. Sandy Temple has a rather circular layout, and doesn’t have any of those “random platforms” splattered everywhere that I hate. A few springs could have been more powerful in this level, but otherwise the level flows well.
I give this a 7.5, which is higher than my usual score for battle levels.
The level was quite good. The tileset use was great, and you have to take in the consideration of what a non-user friendly tileset agama’s egypt tilesets are. The tiles fitted, and the shadows were cool, added more detail. Lots of well placed tiles which made the level more realistic, but it wasnt the best. I felt that some tiles, like the buildings, were underused, and some tiles were a bit overused. Navigation wasnt that good. It was circular and all, but there were several problems. One was that the right side of the level was open, and everyone knows that of you hide in the far right, you’ll become invinsible to shots. This problem could of easily been fixed, and downgraded the rating a bit. Also, near the bottom were the +1 carrot is, it is a complete dead end, which isnt good. There could of been a passage out (other than the one you took in) and i feel the author underlooked this, for you can easily be trapped down there being guarded by another player at the top of the stairway waiting for you to come up so you can take a beating. Some suckerz or warps could of been used instead, or at least make the carrot full energy, because there are powerups in the level which do 2 damage a shot. Bridges could cause divide by zero, but they’re ok. The right side was open at the top, again, and it could of been easily fixed just like the first open side, but it wasnt. The author could pay a bit more attention to these things, so he can get better ratings. The author used vines instead of hooks for better gameplay, and it was easy to get around. The ammo was placed well, but some people may consider it “sparce”. But it was placed in a creative matter, and matched the term “Abit above average” in my eyes. There could of been coins in the level, so you’d have more to explore, but thats my opinion. Springs are nicely placed. I have no idea why the author placed a pole where he did, but he just did. This is because what if you are being chased, and suddenly you run into a pole which takes a few seconds to spin you around, by then your foe will surely catch up and blast you. Anyways, the music fits the level, had an egyptian theme to it. I did find some bugs, but they were tile bugs, so i cant complain to the author i\of this level about that. Instead of a green spring being on the top right near the open space, there could of been a blue spring, which would of fixed the problem completely. Anyways, the cons of this level mainly lie in navigation, and the pros in the tileset use. My overall conclusion is that this is a well structured battle level, a bit on the small side though ^^;;. The author (aka Mr Magoo) overlooked some things which were important and sadly made me change the perfect 8 i was going to give it into a 7.2. I hope that the author keeps making good levels like this, and will learn from my review. That is all.
Felix
Posted more than 20 years ago
8
This Is A Nice Level, But It Is Hard to Get Arounnd With Jazz Beacause When He Stops To Do A Super Jump Anyone Who Is Chasing Him Can Shoot Him Quite Easaly.Ya Mainley Cause Jazz cant double Jump. And Yes, You Can Get Hurt Prettey Badley By An Enamy Who Hits You When You On An H-Pole.Over All Its A Nice Level. Even If It Has some Little error’s The Eycandey Was Great For Me I Really Liked It. Yes You Better Download it[This review has been edited by Felix]