Downloads containing nightfall readme.txt

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Name Author Game Mode Rating
JJ2 1.23 vanilla: Nightfall in NooblandFeatured Download Unhit Capture the flag 8.6 Download file

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                NIGHTFALL IN NOOBLAND
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        2007 (a bit) - 2008 by Unhit of [TF]


BASIC INFO
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Filename: uctf05.j2l
Tileset used: Carrot1N.j2t
Music used: ctparade.it


LEVEL STATS
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1 Blaster Powerup
1 Bouncer Powerup
1 RF Powerup
1 Toaster Powerup
2 Carrots
4 Fast Fires
4 Warps
6 Weapon Types: Bouncer, Freezer, Seeker, RF, Toaster and Electro-Blaster


WHY NUMBER 5? WHERE ARE 2-4?
----------------------------

This lvl is named uctf05 because after finishing Knightmare Castle
(uctf01), i had started three other CTF levels for a little pack. Since I
never finished these all these years back then, but wanted to finish them
some time, I decided this level should become 05 and I'd try to release a
pack...some time. Expect the worst ;).


THOUGHTS ABOUT THE LEVEL
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The idea of the level was similiar to that of Knightmare Castle, simply
because i lacked creativity ;P. I wanted a rather small, pretty
symmetrical, open and fast-paced level. Nightfall in Noobland is actually a
bit larger than Knightmare Castle, and also due to the different layout it
should be suited for games with more than 4 players even. Gry pointed out
that he found it a nice idea that the bases were dead ends. Until then, I
had not planned them to be and hadn't really realized they somewhat were,
but nevertheless, the way they are, they were planned to be. The tunnel
below the bases connecting them was meant to be the second entry. After the
first online test i added the wind there because you could score too fast
that way ;P. The freezers were added with the winds and replaced pepper
spray. Freezers can make fighting in the wind a lot of fun, and they are
also pretty funny when fighting on top of the platform and your opponent
gets hit and falls deep ;).
The little rooms for the upgrades as well as the area around the carrot
warps (well, they are close to each other anyway) are meant to be campable
areas, especially for the flag carrier. Since both carrots can be shot
down, causing them to fall closer to your base, carrot-camping can be
countered quite effectively. The upgrade rooms can be attacked with
electro-blaster and bouncies (i admit it's a bit harder to attack the
toaster room with bnc, but once you know how, it's also easy), thus being
able to take the upgrades and providing backup for a teammate rushing in to
attack the camper or kill him/her directly..
So much about my thoughts ;P


SHOUTOUTS AND GREETINGS
-----------------------

Thanks a lot to all of my betatesters! (in alphabetical order)
Anubis
cooba
Lejdi
Grytolle
Paul
Shaney
Shinto
Stijn
Vegito
...and all those who played in the public server Lejdi hosted :). I hope I
forgot none!
Big thanks especially go to Grytolle for helping improve the gameflow and
important hints about the tactics, Stijn for graphic tipps and cooba for
general advices. But of course I'm also very grateful to everyone else who
helped testing the map while playing it and for all their positive
feedback. Thank you all!

Enjoy playing the level. Maybe it will be as successful as KMC or maybe
even more....well I'm allowed to dream, right?

Have fun!
- Unhit