Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
How A Video Game Saved the... | troglobite | Single player | 6.8 |
Don't Read this file unless you are completely stuck, or have already finished HAVGSTW. Level History: Pack- The entire pack is partially inspired by the movie TRON, partially by the Matrix, and partially by other Jazz uploads 1- This level is pretty basic, and remained about the same as I had originally envisioned it. 2- This level is also fairly close to what I had originally planned, but with some minor changes. I added carrots on easy mode, although I'm not sure why there would be carrots on the internet. The Music is basically the bonus2 song played backwards, with the order of the parts rearranged 3- I had planned a long moving platform level for this, but JCS wasn't letting me make as many animating tiles as I needed, and I made the animating tiles in a somewhat unorganized fashion, so even using the ones I had was a bit of a pain. Maybe I'll make a better moving platform level in a later pack. 4- This level is the largest level I've ever made. Look at the upper right hand corner of the layer 4 in JCS with the zoom set to 12.5% 5- Once I realized how to make background triggers, I realized that a working boss with a healthbar could be made using triggers. I would have liked to put the healthbar in the foreground where it belongs, but this cannot be done normally with JCS. 6- I intended to use animating tiles so the level would slowly disappear and you would end up falling into an end area on a totally black screen, but Jazz does not start each level with the animating tiles in their first frame, so sometimes I would end up appearing in a screen that was already black, so I had to settle with collapsing tiles. 7-This was just an excuse to make a couple puzzles and use MCEs. The tileset was supposed to have some animations of Jazz and Spaz stomping or something that I could use as obstacles, but putting the end show screenshot in made the tileset much too big already, and I couldn't have used animating tiles anyway. The palette I used on this tileset was actually just that of dimandous. I don't know why I put level History in the "Don't Read Me" Puzzle Solutions: Level 1- Shoot the right wall of the window to escape. Then, touch the folder labeled Jazz2 to open a new window. Use the icons in this folder to get to the top of the game window Level 2,3,4,5,and 6 have no complex puzzles Level 7- Cold Warp Puzzle Push the spring box right next to the unescapable spikes, then shoot it. Push the Cryogenic Freezer Unit box onto the spring. Shoot this box when it has bounced as high as it goes. Jump through the hourglass so you freeze, but make sure you fall into the inescapable pit. You will get a coin, unfreeze, then teleport out. Do NOT, try using a cheat code to get coins. It will not work. Eyes- The Eyes do follow you. Walk slowly from where you first see them to where they are about to leave the screen, and you will notice the pupils move slightly Birds Don't Kick- Push the Bird Morph off the platform. Morph into Spaz. Kick through the wall. The Bird Morph will stop you from kicking into the wrong warp. TNT and Electroblasters- Collect Electroblaster ammo, then walk as far right as possible. Shoot repetatively under the TNT. When it blows up, the explosion can Bend the path of the Electroblaster so it might hit the crate and open up the path. If it doesn't, just try again until it does.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.