Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Episodic Ground Force Pack... | minmay | Custom / Concept | 8.1 |
Many JJ2+ options are relevant when hosting Episodic Ground Force Pack Episode 3. Please check the following options in your plus.ini. =========================================================================== ===== ------------------THE FOLLOWING OPTIONS ARE HIGHLY RECOMMENDED------------------ =========================================================================== ===== # WallClimbing=False It is only to your advantage to disable wallclimbing. You will lose if you try to wallclimb in these levels. # Auto-Cycle=False There is no reasonable way to break a tie in Ground Force. # Auto-Start=True # Auto-Stop=False # Pregame=False The game doesn't start until you turn on trigger 1 anyway. Having the game stopped after that will prevent players from being hit except by ice; bullets only push them around. This prevents you from "stunning" players by hitting them and is generally bad gameplay. Try No Blink mode for a more moderate version of this, but I don't really like it either. You can also turn NoMovement on and randomly stop in the middle of the game so that everyone who was trying to jump just falls straight down and dies. This is funny exactly once. # AllowSpectating=True Since players that lose a round have nothing to do, you should let them spectate. # NoPowerups=False # NoAmmoCrates=False # NoSeekerAmmo=False # NoSeekerPowerups=False # NoShields=False Yes, seekers and shields are terrible and annoying in most game modes, but they're cool in Ground Force. # EvilIce=False In Treasure mode you can't get hurt, and in these levels blinking is often a good thing. So Evil Ice actually makes the ice *less* evil, which is THE EXACT OPPOSITE OF WHAT YOU WANT SO DON'T DO IT. =========================================================================== ===== ------------------------OPTIONS YOU MAY OR MAY NOT WANT------------------------- =========================================================================== ===== # NoBlink=False|True I recommend leaving this off in Ground Force, but some people like it, so try it if you think you might be one of them. Remember that blinking stops people from using TNT and springs. # FastAmmoRespawn=False|True # FastPowerupRespawn=False|True Most ammo respawns after 15 seconds by default. Note that some ammo and powerups don't respawn at all! # ExtendedTNT=False|True I'm mentioning this option specifically because it does less in Ground Force than you might expect. It doesn't make TNT better at destroying destruct scenery, only better at hitting rabbits.
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