Downloads containing egfpe3-plus-settings.txt

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Name Author Game Mode Rating
JJ2 1.23 vanilla: Episodic Ground Force Pack...Featured Download minmay Custom / Concept 8.1 Download file

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Many JJ2+ options are relevant when hosting Episodic Ground Force Pack
Episode
3. Please check the following options in your plus.ini.

===========================================================================
=====
------------------THE FOLLOWING OPTIONS ARE HIGHLY
RECOMMENDED------------------
===========================================================================
=====

# WallClimbing=False
It is only to your advantage to disable wallclimbing. You will lose if you
try
to wallclimb in these levels.

# Auto-Cycle=False
There is no reasonable way to break a tie in Ground Force.

# Auto-Start=True
# Auto-Stop=False
# Pregame=False
The game doesn't start until you turn on trigger 1 anyway. Having the game
stopped after that will prevent players from being hit except by ice;
bullets
only push them around. This prevents you from "stunning" players by hitting
them
and is generally bad gameplay. Try No Blink mode for a more moderate
version of
this, but I don't really like it either.
You can also turn NoMovement on and randomly stop in the middle of the game
so
that everyone who was trying to jump just falls straight down and dies.
This is
funny exactly once.

# AllowSpectating=True
Since players that lose a round have nothing to do, you should let them
spectate.

# NoPowerups=False
# NoAmmoCrates=False
# NoSeekerAmmo=False
# NoSeekerPowerups=False
# NoShields=False
Yes, seekers and shields are terrible and annoying in most game modes, but
they're cool in Ground Force.

# EvilIce=False
In Treasure mode you can't get hurt, and in these levels blinking is often
a
good thing. So Evil Ice actually makes the ice *less* evil, which is THE
EXACT
OPPOSITE OF WHAT YOU WANT SO DON'T DO IT.

===========================================================================
=====
------------------------OPTIONS YOU MAY OR MAY NOT
WANT-------------------------
===========================================================================
=====

# NoBlink=False|True
I recommend leaving this off in Ground Force, but some people like it, so
try it
if you think you might be one of them. Remember that blinking stops people
from
using TNT and springs.

# FastAmmoRespawn=False|True
# FastPowerupRespawn=False|True
Most ammo respawns after 15 seconds by default. Note that some ammo and
powerups
don't respawn at all!

# ExtendedTNT=False|True
I'm mentioning this option specifically because it does less in Ground
Force
than you might expect. It doesn't make TNT better at destroying destruct
scenery, only better at hitting rabbits.