Downloads containing J1LA-README.txt

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JJ1: Lost Ages v1.2 Blackraptor JJ1 Level 7.9 Download file

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OOOO     OOOO    LLL        CCCCC  Levels by Blackraptor
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Table of Contents
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(X1). Foreword

(X2). Disclaimer

(X3). General Tips on Playing

(X4). Level Summaries

        (X5). Credits

(X6). Archive Contents


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(X1) FOREWORD
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These levels represent my first attempt in using the J1E Level 
Editor for Jazz Jackrabbit 1. In fact, I literally did not ever open or 
try using the program before I started on the Carrottus levels, but I
definately did learn a LOT along the road to completing this pack, which
may or may not be noticable as you (the player) progress through my lvls.
I was inspired to start after one rainy day I decided to play through
Newspaz's Mission Spaz: Foreseeable Future, which opened my eyes to the
possibilities of what can be done using the editor, and what mainly
attracted my attention was the very customizable event system and
possibility of importing custom sprites and graphics. I had a bit of
a tough time with the learning curve at the beginning, and would like
to say thanks to Violet for helping me understand certain aspects and
answering my questions. 

* * * THESE LEVELS ARE NOT COMPATIBLE WITH THE SHAREWARE VERSION * * *
* * * GO BUY OR DOWNLOAD  THE  FULL  VERSION OF JAZZ1 WITH ALL 9 * * *
* * *  EPISODES   IF   YOU   WANT  TO  PLAY   THESE   LEVELS!    * * *

Obviously, this pack will also overwrite some of the original Jazz1 
files in order to work. Creating a copy of the Jazz1 folder specifically
for this pack is reccomended unless you want to permanently overwrite 
some files. 

Also, the difficulty level in these levels will probably be challenging 
for most players. If you find yourself stuck or need some general advice
on getting through a level, read the level summaries in section 3; they
provide general advice, strategies and even expose certain secrets that
are a great deal of help if you are struggling. Normal Mode is reccomended
for most players, anything harder will require careful planning and skill
to beat. Easy mode is soft.
 
I would greately appreciate feedback and any reviews or comments. I'm
considering doing a sequel, but only if this draws enough attention and
people are willing to play it. No point in using time and hard work on
something if nobody cares about it, right? So if you played through this
and enjoyed it, drop me a review or even a comment :)

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(X2) Disclaimer
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_

Do not modify or distribute this mod, it's available for free from this 
link: http://www.jazz2online.com/downloads/6739/lost-ages-v12/ 
Jazz Jackrabbit 1 is developed and published by Epic MegaGames. While I 
am the author of this mod and the levels included here, some of the media
herein is ripped, drawn or owned by other author(s) which I have no
affiliation with or creative ownership of. No profit was generated by the
creation of this mod and it is distributed freely through the source
mentioned above. The registered version of Jazz Jackrabbit 1 is 
distributed by Epic MegaGames and is not available in this archive.

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(X3) General Tips
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_


      1. LOOK BEFORE YOU LEAP! I can't stress this enough, JJ1's resolution
is tiny and jumping into unknown territory could easy land you on top of
an enemy or into a pit of spikes if you aren't careful. IF YOU AREN'T SURE
OF WHATS UNDER YOU, DONT FALL! I don't care if people whine in their
reviews
about jumping into a pit and dying or falling on something, I WILL 
IGNORE ANY/ALL OF THESE COMMENTS because honestly this is an aspect of the
game that you have to deal with. Using caution when exploring new areas and
learning the level is my best advice if you find yourself dying often this
way.

      2. LOOK FOR ALTERNATE SOLUTIONS. While most of the levels are at
least
fairly linear, there is often an easier way to get from point A to point B.

Use your brains and pick a different path if one isnt working for you :P

    
      3. USE HEALTH WISELY. Nuff said really.


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(X4) Level Summaries
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_

There is no real underlying story to these levels. They were an experiment
in a time machine to the genesis of the game that started the franchise, 
Jazz Jackrabbit 1. Therefore it is fitting that all these levels take place
in a lost time long, long ago. How the intrepid little green hero reached
these harsh and primal times is only bound by the limits of your
imagination
(though Devan Shell's time machine from the sequel seems a likely cuplrit, 
maybe it wasn't destroyed after all?). However, each of the worlds has its 
own backstory to give it some life and atmosphere (also to help me make the
levels themselves) - 



Planet 1: Carrottus

These levels take you back to an earlier, prehistoric form of Carrottus
where
rabbits are yet to evolve into the dominant species that they are destined
to
become. Here, lush overgrowth covers the planet, hungry beasts lurk in
the dark caves and giant eagles patrol the sky. Legends speak of large, 
ferocious reptilian creatures that roamed in time long forgotten, making a 
meal out of everything in their paths. Unfortunately for you, this is the
era you find yourself trapped in, so make sure that meal doesnt become you.

Level 1 is fairly straightforward, because its fairly linear. There is a
fire
shield hidden near the start, and another point of interest is the hidden
and
elusive carrot garden. Be careful where you leap, there's lots of thorns. 

Level 2 is somewhat harder, and is littered with hazards. Avoid falling in
the
cave, as the pits are covered in thorns. The tunnel systems should be safer

than the open spaces in the first area, and can provide a shortcut out of
the cave. Though most of the items are in plain view, sometimes it takes is
a 
leap of faith to find what you're looking for. For the latter half of the
level, 
I reccomend taking on enemies one on one or some situations could be 
overwhelming.

Planet 2: Jungrock

Deep in the dense greenery of the Carrottus forests there is a portal to an
even greener world. This humid and lush jungle is home to a number of
birds,
insects and predators. Even the caves are full of growth. The oxygen rich
atmosphere has accelerated the growth of many species here, particularly
bugs,
so bring some firepower.

The first level should be easy enough to navigate. Those mosquitos can be a
pain though so keep the trigger ready. Look down before you fall into areas
that you can't readily see. 

I like to divide the second level into sections based on the height (y
axis).
There's the upper section, filled with hanging vines, the canopy, caves and
the abyss. The upper way is the quickest, but the caves bring more benefits
along the way. Both upper and lower extremes are probably the most
dangerous,
especially because of the hazard of death pits, but they hold the best
items.
Clearing out the lower paths first would probably be a good idea so not to 
fall into unknown territory, but be careful not to climb too low. Launchers
and RFs are strongly reccomended, the layout and durability of the enemies
here is probably too much for a blaster to cope with. Since this is the 
hardest level to beat so far, i'll offer a few suggestions: 1) There are
very many powerups, ammo stashes, and health refills placed throughout the
level, but they take some exploration and intuition to find. 2) You cant
always immediately see where you are landing, but falling towards items is
generally a safe bet. 3) There are way too many pickups and enemies here
to clear out 4) The exit is at the furthest right 5) You can take to the 
skies in this level, and backtrack for some items and powerups. 

Planet 3: Corrupted Sanctuary

Escaping the humid and deadly jungle, you find a monastery situated high
on a mountaintop. As you approach nearer, the peaceful and sunny atmosphere
becomes slowly enveloped by a gloomy fog. Arriving at the gate of the 
monastery you notice how decrepit and old it looks, but as you soon find
out
it is far from abandoned. Time seems to stand still in these ancient halls,
only the monastery itself can tell what dark secrets it keeps within its
walls.
Shadows seem to cling to everything around you, and disturbing and ghastly 
noises echo out from the dark depths of the catacombs beneath.

The first level showcases a glimmer of what is a recurring theme in this
pack: multiple routes. However, it is fairly straightforward, and should
be simple if you can withstand the barrage of enemies. There's a few minor
secrets here and there (mostly near the start) that contain spare ammo and
shields. Launchers should be your friend in this level! A good portion
of the level involves navigating through cramped crawlspaces so firepower
trumps over manueverability. 

The second level has a fairly different structure, emphasizing multiple
routes
and more open areas. This level also hits hard, so there are lots of
shields
scattered about. Depending on the path you take, the save point may or may
not be readily visible. If you reach a wooden false floor without finding
it
then you missed it, backtrack a bit and follow the arrows. Tne bonus gem
is hidden in a palace of bones. 

* I had animated torches made for this tileset (well, copied from
disguise's
set) but JJ1 ran out of animation memory so I was forced to remove them :/

**The two additional levels added with the 1.2 patch also use the Corrupted
Sanctuary tileset, but with some new content and surprises :)


Since unlike its sequel Jazz1 does not allow level names into headers, I've
included them here so that maps won't be referred by their generic planet
names:

Into the GardenLEVEL0.000CARROTUS
Prowling GroundLEVEL1.000CARROTUS
Jungle RockLEVEL0.001JUNGROCK
Cloud ForestLEVEL1.001JUNGROCK
THE MONASTERYLEVEL0.002CORRUPT SANCTUARY
Crypt of RaisLEVEL1.002CORRUPT SANCTUARY
Dark Dragon LairLEVEL0.003?
CREDITSLEVEL1.003
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_
(X5) Credits
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_


Carrottus Tileset     Newspaz converted it into JJ1, Epic
     Games is responsible for the original
     artwork

Jungrock Tileset     Epic Games original set, with some tiles
     ripped and edited by myself for the 
     purpose of this pack (original source 
     of ripped tree tiles is Jungle)

Corrupted Sanctuary      Disguise made the original tileset. I
     trimmed it down to fit the tile reqs. 
`     and added some tiles from Damn Nation
     which I also edited. Thanks for the
     awesome CS set Wisety =]

Giant Bird, Cave Bear, Food Sprites  Ripped from an old PC game called 
Bat Creature     Prehistorik 2 (made in 1993).

Drake Sprites      Ripped from an mmorpg called Maplestory. 
     Spritesheet credited to "Boo".

Alien Atmosphere     The original mod file sadly did not 
     include an author whom I can credit.
     Some small modifications were made to
     allow this track to be compatible. 

Medioeval     Fabio Barzagli. Ditto above.

The rest of the sprites are either original content or modifidied by
myself. 

A special thanks goes out to MC Hammer.


There are a few people whom without their efforts this pack would not be 
possible. 


1. Big thanks to Epic Games (then known as Epic MegaGames) for 
developing and releasing the original Jazz Jackrabbit game. Some
of my first childhood memories involve getting together with a 
friend and playing this game.

2. Without the work of Newspaz in creating a level editing program
that is versatile and easy to learn, I wouldn't be able to make 
these levels.  

3. I made extensive use of a tool called JJ1MOD, developed by 
Doubble Dutch, which allowed me to import and customize a lot of
features that weren't present in the original game. Link to the
file is here: http://www.jazz2online.com/downloads/5471/jj1mod-beta/

4. I had some help with the learning curve of the editor from Violet,
who answered a lot of my questions to which I was able to overcome 
the roadblocks preventing the completion of this game. 

5. All the people who betatested and gave me advice on these levels,
that helped me fix a lot of bugs and problems with the game. 

6. For the Lost Ages 1.2 patch, I used the J1LES and J1E->JCS 
programs created by Violet, as well as the "official" PSM Converter. 

Finally, thank you for downloading and supporting this pack! It's not the 
first custom Jazz Jackrabbit 1 mod and it probably won't be the last, but
hopefully it will inspire others to the potential this game has for
modding.
I've seen some very inspiring things done with the game editor so I look 
forward to seeing what will be done in the future.

___________________________________________________________________________
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(X6) Archive Contents
___________________________________________________________________________
_

If this archive file does not contain all the documents mentioned below and
necessary to run this mod, you have downloaded a corrupted or modified 
archive of Lost Ages :(


BLOCKS.000
BLOCKS.002
BLOCKS.003
BLOCKS.011
BLOCKS.035
BONUSMAP.000
BONUSMAP.001
BONUSMAP.006
BONUSMAP.011
Installation.txt
J1LA-README.txt
LEVEL0.000
LEVEL0.001
LEVEL0.002
LEVEL0.003
LEVEL1.000
LEVEL1.001
LEVEL1.002
LEVEL1.003
Lost Ages 1.2 Update Log.txt
PLANET.000
PLANET.001
PLANET.002
PLANET.003
ALIENATM.PSM
HAMMER.PSM
MEDIOEVA.PSM
SONG6.PSM
SONG11.PSM
SONG17.PSM
SPRITES.000
SPRITES.001
SPRITES.002
SPRITES.003






-Blackraptor, summer of '11