Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Lost Ages v1.2 | Blackraptor | JJ1 Level | 7.9 |
Log v1.2 Updates/Changes: _________________________ _________________________ GENERAL ADDITIONS -1 Brand New Level -Some more custom sprites -Animations to all the things that didn't have em, including: enemy death anims, item pick up anims, item destruct anims, ammo pick up anims, sign post destruct anims, from all 3 planets. -Custom music converted and added to various levels. PLANET 1 (LEV 0.000/1.000): -Eyecandy Fixes -Some better direction -*Hopefully* fixed background glitch in Level 1. I changed the level settings to "sky, black background (diamondus)" which is what the second level uses. It was originally set to "Lagunicus, blue water" which had a yellow sunset sky, but makes the brown background cave tiles not work properly if you don't have the Jazz1 Expansion containing Lagunicus. In any case, I had no issues with the cave tiles myself but others have informed me, and I confirmed this by testing on a version of Jazz1 without the Lagunicus planet. So I changed it to diamondus (which everyone has) to make people's lives easier. -Save Points no longer disappear after being shot PLANET 2 (LEV 0.001/1.001) -You no longer lose 2 lives from falling into a pit -Minor animation tweaking -Save points no longer disappear after being shot -Implemented *some* sounds for Level0.000, incl. item pickup and enemy deaths. Rest aren't working yet. -Fixed tilebugs PLANET 3 (LEV 0.002/1.002) -Eyecandy fixes -Next Level fix for end OTHER ISSUES OR GLITCHES THAT I'M AWARE OF BUT HAVEN'T BEEN DONE YET OR REFUSE TO WORK PROPERLY -Several sounds are missing or will not function. Some levels have no sounds at all, only the music -Corrupt Sanctuary palette is too limiting to fit in all the proper colors for events etc. More info in log 1.1 below -Destruct scenery leaves a background tile remnant after it is destroyed. I suspect this is a glitch with the actual game mechanics, and simply offscreening the affected tile will revert them to normal. As I don't know how to fix it, I refrained from using destructable scenery in areas without background "cave" tiles. -Bonus levels do not match up properly to regular levels. Truthfully, I have no idea how the bonus level selection works. All 4 "planets" have one bonus gem each but the game always selects the first bonus map to play as the bonus level. To be able to play the other one, it would have to be renamed & replace the first bonus map file :/ -Some planets are lacking a few sprites, such as the missing torches in the first two Corrupt Sanctuary levels. This is from the limitations of Jazz1 being imposed by causing memory errors when compiling. It necessitated the trimming of content, so I removed unneccessary excess sprites wherever I could to make this playable. Log v1.1 Updates/Changes: _________________________ _________________________ LEVEL 0.000 -Added shifting board to platform area -Added an extra carrot -Added cave tiles to area with destructable scenery to avoid background glitch LEVEL 1.000 -Changed start position and revamped starting area -Changed some of the Haast Eagles to hard mode -Fixed some foreground eyecandy bugs -Fixed some animation bugs -Added some extra health and pickups -Miscellaneous layout changes LEVEL 0.001 -Changed some of the Yellow Jackets to hard mode -Added an extra carrot LEVEL 1.001 -Increased variation between difficulty levels -Easy mode now has more health -Normal mode now has much less enemies -Hard and Turbo modes reccomended only for elite players LEVEL0.002 -Added a secret area MISCELLANEOUS -Added custom planet graphics -Fixed some bonus stage bugs BUGS I'M AWARE OF THAT I CAN'T FIX -Glitch in background when starting or loading the first level. I don't know what causes it, but simply moving offscreen will make it disappear. -Some missing color shades and palette issues with the last two Corrupted Sanct. levels. The tileset required a heavy amount of colors to convert to make it look properly and as a result there isn't enough room in the palette. This could be fixed in theory, but not without extensive changes to the tileset and I'll be the first to admit my experience with palettes is very limited. -Destructable blocks leave a background tile remnant after they are destroyed. I suspect this is a glitch with the actual game mechanics, and simply offscreening the affected tile will revert them to normal. As I don't know how to fix it, I refrained from using destructable scenery in areas without background "cave" tiles. -Some enemies are missing sound effects because I do not have appropriate sound files for them. -The death pits aren't entirely foolproof every single time. Every now and then falling into one may cost you 2 lives, or once in a while you can even escape death. Log v1.0 Updates/Changes: _________________________ _________________________ Original release.
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