Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Project Omega v2.4 | Overlord | Utility | 8.5 |
; -------------------------------------------------------- ; Omega.txt - Project Omega Taunt Database ; -------------------------------------------------------- ; This is a file where all taunts are stored. When you roast ; somebody or get roasted project Omega will pick a taunt at ; random from this file. This file must exist in the same ; directory as Omega.exe in order to use custom taunts. You ; are allowed to modify this file and add your own taunts to ; it. Make sure the the file contains at least three victory ; and three defeat taunts. You can use numbers, letters from ; A to Z and if you wish even ASCII characters. Taunts must ; have from 1 chatacter to maximum of 57 letters. Longer ; taunts will be ignored. ; There are already some taunts included. ; Scroll down to see. ; Lines beginning with ; and blank lines will be ignored. ; Lines beginning with _ are defeat taunts. ; Lines beginning with * are text codes. ; -------------------------------------------------------- ; Special features in project Omega: ; -------------------------------------------------------- ; + (number)=> Change letter sizing ; | => Change text color ; <%> => Enemy name ; <$> => Your gun name ; <#> => Enemy gun name ; <&> => Your health ; <!> => Enemy health ; <=> => Your pos (X, Y) ; ============================================================= ; Victory taunts ; ============================================================= ; Announcer taunts (in green) ; ------------------------------------------------------------- |has taken out <%> with a few easy shots. |gave <%> a big taste of his <$>. |fired a <$> towards <%> who forgot to dodge it. |ducked while <%> didn't and got roasted. |taught <%> a lesson the hard way. |put a <$> into <%>'s mouth. |smacked down <%> with his <$>. |won a <$> combat toe to toe with <%>. |riddled <%> full of holes with his <$>. |gives <%> a hot flash. |'s <$> turned <%> into a leaky piece of meat. |put a bullet through <%>'s head. ; Player taunts ; ------------------------------------------------------------- Stay cool, kid. You suck! Where did you learn to fight anyway? Tag, you're it! Operation: Kill <%> completed! Shit happens. Sorry 'cos it happened to you, <%>. I love that smell. I am the Alpha and the Omega! Bow down! You be dead! Next. Nobody's perfect. I'm nobody. You're outta here. Useless. Step aside! Sorry, <%>. I didn't see you. Anyone else want some? Kick shell! Let's rock! You like that? Oh yeah! Sit down! And stay down! Was this the best you have? Toasted! You should have ducked. Try a bigger gun! Did that hurt, little friendy? I have a bullet with your name on it. Target life form eliminated! He's dust. One less corpse to trip over. Never hunt a small bunny with a big gun. Never bring a small gun to a big fight. You had it coming. Who wants some of this? Victory! Or is that fried <%> I smell? Nailed 'im baby. Party's over, <%>! One of many! Today was a good day... for you to die! I just slaughtered that guy. I'm sorry, did I blow your head apart? All your base are belong to us! Let's clean up the place. Clear out the place! Never existed! You've just been erased! <%>! Your brain is ours! Haha! My master <$> is good! Don't mess with me. This is how we learn. Let's show these newbies who's in charge. You are on the way to destruction! You have no chance to survive make your time. You will be assimilated! Resistance is futile! ; Defeat taunts ; ============================================================= ; Announcer taunts ; ------------------------------------------------------------- _|ate <%>'s <#>! _|almost dodged <%>'s <#>. _|was smacked down by <%>'s <#>. _|lost a <#> combat toe to toe with <%>. _|had a sudden heart attack when he saw <%>. _|'s head was blown apart by <%>. _|gets a hot flash from <%>. _|was wondering around when <%> took action. _|gave up too quickly. _|drank a glass of <%>'s dripping green load. _|was taken out by <%>'s <#>. _|had a big taste of <%>'s <#>. ; Player taunts ; ------------------------------------------------------------- _<%>! Let's switch our weapons and try again! _Okay, <%>. Now try doing that on a moving target. _Ouch! _Why meeeeee? _Ow! This just ruins my day! _<%> be damned! _<%> likes using <#>s on me! _Ow... boy that hurts! _:) _Nooooooo! _And then I got roasted instead of you! Foo! _Damn! I suck at this. _You and your lucky <!>! _One less good hero! _This guy's all over me! _And this is how we burn. _Man down! _... _Remind me not to mess with you. _Why do I always get stuck with the idiots? _Damn! _But you didn't even hit me! _Someone set up us the bomb. ; NOTE: All defeat taunts must begin with _ or they ; will be taken as victory taunts. ; ============================================================= ; Text codes (new in Omega 2.3) ; ============================================================= ; This is a new feature in Omega 2.3. Text codes are texts ; that will replace the entire chat when their key is entered. ; Let's say you have a text code like this: ; *help*I need some backup! I'm low on health! ; Now what this does is search the chat for the key which is in ; this case "help" - Case sensitive!!!!!!!!!!!!!!!!!!!!!!!! ; and if the first word is "help" it will replace the entire ; chat text string with: ; I need some backup! I'm low on health! ; This would apply when you in multiplayer game press "T" to chat ; and type the word "help". The word will be replaced with the ; backup text above. ; One important thing is that this only replaces the text. It ; will not press enter for you. You have to press it. ; Text codes in this database should have the following structure: ; *(text code key)*(Text to appear in the chat line) ; Example: ; *hi*Hello! How are you! ; Text codes must begin with * indicating they are text codes. ; They must also contain another * somewhere within them ; to seperate the key from the text. ; Since there is no attacker here only the following special ; features work for text codes. Others will be ignored. ; + (number)=> Change letter sizing ; | => Change text color ; <$>=> Your gun name ; <&>=> Your health ; <=>=> Your pos (X, Y) ; TIP: You can use multiple texts for one key like: ; *boom*Haha! I've got ya! You cannot fight me! ; *boom*You cannot escape the legendary assault master! ; *boom*I smell something fishy! ;This will pick a text at random. ; It is also recommended that all the keys start with specific ; character so the text codes won't appear when you accidentally ; write the key at the beginning when you chat. ; That's why all the codes start with !. Feel free to modify. ; Text codes: ; ------------------------------------------------------------- *!ef*Enemy flag carrier is here! (<=>) *!bu*I need some backup! *!fl*I've got the flag! *!gf*Get our flag back! *!at*I'm attacking the enemy base.
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