Downloads containing ab18btl12.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: Anniversary Bash 18 Levels Jazz2Online Multiple N/A Download file

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/*** Written or lazily copypasted by Slaz with all important stuff done by Violet CLM ***/
/*** Feel free to use/edit this script like I did :P ***/

/*** Eyecandy functions ***/
const array<uint8> gunProfilePics = {0, 83+20+33, 25, 29, 34, 49, 57, 59, 62, 68};
const array<uint8> gunPoweredProfilePics = {0, 18, 24, 28, 33, 48, 56, 59, 61, 67};

void onFunction1(jjPLAYER@ play) {
    play.showText("@@@@Your blaster is frozen!@Find explosive icing near candy stashes!");
}

void onLevelLoad() {
    jjTexturedBGTexture = TEXTURE::CORRUPTEDSANCTUARY;
    jjTexturedBGFadePositionY = -0.20;
    jjPalette.gradient(0,0,180, 0,0,20, 176, 32);
    jjUseLayer8Speeds = true;
    jjObjectPresets[OBJECT::ICEBULLET].behavior = jjObjectPresets[OBJECT::ICEBULLETPU].behavior = IceUntilDeath;
    jjWeapons[WEAPON::BLASTER].infinite = false;
    jjWeapons[WEAPON::BLASTER].maximum = 0;
    jjWeapons[WEAPON::ICE].maximum = 30;
}

bool onDrawAmmo(jjPLAYER@ play, jjCANVAS@ screen) {
    uint8 an;
    if (play.powerup[WEAPON::CURRENT]) an = gunPoweredProfilePics[play.currWeapon];
    else an = gunProfilePics[play.currWeapon];
    if (play.currWeapon == WEAPON::BLASTER && play.charCurr == CHAR::SPAZ) ++an;
    for (int8 i = 0; i < play.ammo[WEAPON::CURRENT]; ++i )
    screen.drawSprite(jjSubscreenWidth - 20 - i*(jjSubscreenWidth/128), jjSubscreenHeight - 20, 0, an, (jjRenderFrame+i)/5, 0, (i+1 == play.ammo[WEAPON::CURRENT]) ? SPRITE::NORMAL : SPRITE::TRANSLUCENT);
    return true;
}

/*** Gameplay functions ***/
void IceUntilDeath(jjOBJ@ obj) {
    if (obj.state == STATE::EXPLODE) {
        obj.eventID += 2;
        obj.behavior = BEHAVIOR::RFBULLET;
    }
    else obj.behave(BEHAVIOR::BULLET);
}

void onPlayerInput(jjPLAYER@ play) {
    if (play.frozen > 0)
    play.keyFire = false;
}

void onPlayer(jjPLAYER@ play) {
	if (play.ammo[WEAPON::ICE] > 0) play.currWeapon = WEAPON::ICE;
}