Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Devan's Revenge (Intro) | sAlAmAnDeR | Single player | 9.6 | |||||
Chaos V1.1 | sAlAmAnDeR | Mutator | 8.5 |
//Common math functions (v1.0 for Plus Beta Build 2013-10-19 and later) by Sir Ementaler
const float INF=1.0e+40f;
const float NaN=INF*0;
const float pi=3.1415927f;
bool isinf(float x){
return x==INF||x==-INF;
}
bool isnan(float x){
return x!=x;
}
bool isfinite(float x){
return !isnan(x)&&!isinf(x);
}
int sign(int x){
return x>0?1:x<0?-1:0;
}
float sign(float x){
return x>0?1:x<0?-1:0;
}
float trunc(float x){
return x>0?floor(x):ceil(x);
}
float round(float x){
return trunc(x)+(abs(fraction(x))>=0.5?sign(x):0);
}
int min(int x,int y){
return x<y?x:y;
}
float min(float x,float y){
if(isnan(x)) return y;
if(isnan(y)) return x;
return x<y?x:y;
}
float min(int x,float y){
return min(float(x),y);
}
float min(float x,int y){
return min(x,float(y));
}
int max(int x,int y){
return x>y?x:y;
}
float max(float x,float y){
if(isnan(x)) return y;
if(isnan(y)) return x;
return x>y?x:y;
}
float max(int x,float y){
return max(float(x),y);
}
float max(float x,int y){
return max(x,float(y));
}
float cbrt(float x){
return pow(x,1.f/3.f);
}
float exp(float x){
return pow(2.7182818f,x);
}
float log2(float x){
return log(x)/0.69314718f;
}
float logb(float x,float b){
if(b==1) return NaN;
return log(x)/log(b);
}
float asinh(float x){
return log(x+sqrt(x*x+1));
}
float acosh(float x){
if(x<1) return NaN;
return log(x+sqrt(x*x-1));
}
float atanh(float x){
if(abs(x)>1) return NaN;
if(abs(x)==1) return sign(x)*INF;
return log((1+x)/(1-x))/2;
}
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