Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Arcane Weapons | PurpleJazz | Mutator | 10 |
#pragma name "Lightning Rod"
#pragma require "Lightningrod.j2a"
#pragma require "ZAPFIZZ1.wav"
#pragma require "ZAPFIZZ2.wav"
bool gameIsActive() {
return jjGameState == GAME::STARTED || jjGameState == GAME::OVERTIME;
}
void onLevelLoad() {
jjAnimSets[ANIM::CUSTOM[27]].load(0, "Lightningrod.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 59] = jjAnimations[jjAnimSets[ANIM::CUSTOM[27]] + 0];
jjObjectPresets[OBJECT::TNT].behavior = Lightningrod();
jjObjectPresets[OBJECT::TNT].determineCurAnim(ANIM::CUSTOM[27], 0);
jjObjectPresets[OBJECT::TNT].playerHandling = HANDLING::PARTICLE;
jjObjectPresets[OBJECT::TNT].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::TNT].counterEnd = 255;
jjObjectPresets[OBJECT::TNTAMMO3].behavior = LightningrodPickup();
jjObjectPresets[OBJECT::TNTAMMO3].scriptedCollisions = true;
jjObjectPresets[OBJECT::TNTAMMO3].determineCurAnim(ANIM::CUSTOM[27], 0);
jjWeapons[WEAPON::TNT].maximum = 10;
jjSampleLoad(SOUND::COMMON_ELECTRICHIT, "ZAPFIZZ1.wav");
jjSampleLoad(SOUND::COMMON_ELECTRIC2, "ZAPFIZZ2.wav");
}
class Lightningrod : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, false);
jjPLAYER@ creator = jjPlayers[obj.creatorID];
if (jjGameMode == GAME::CTF) {
switch (creator.team) {
case TEAM::BLUE: obj.var[4] = 1; break;
case TEAM::RED: obj.var[4] = 2; break;
case TEAM::YELLOW: obj.var[4] = 3; break;
case TEAM::GREEN: obj.var[4] = 4; break;
}
} else {
obj.var[4] = 1;
}
jjDrawSprite(obj.xPos, obj.yPos, ANIM::CUSTOM[27], obj.var[0] == 1? obj.var[4] : 0, obj.var[0] == 1? jjGameTicks / 10 % 6 : 0, obj.direction, SPRITE::NORMAL);
if (obj.counter == 2 && jjPlayers[obj.creatorID].isLocal) {
jjSample(creator.xPos, creator.yPos, SOUND::COMMON_MONITOR, 0, 12500);
obj.age = 0;
obj.var[1] = 0;
}
if (obj.counter == 127) obj.counter = 2;
if (!jjMaskedHLine(int(obj.xPos - 16), 24, int(obj.yPos + 8))) {
obj.yPos += 6;
obj.var[0] = 0;
obj.lightType = LIGHT::POINT;
} else {
obj.var[0] = 1;
}
if (obj.var[0] == 1) {
obj.age++;
if (obj.var[1] == 0) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_LANDCAN1, 0, 30000);
obj.var[1] = 1;
}
obj.lightType = LIGHT::BRIGHT;
obj.light = 10;
if (obj.age % 20 == 0) {
for (int i = -4; i <= 4; i += 4) {
Electricity temp;
int id = jjAddObject(OBJECT::LIGHTNINGSHIELDBULLET, obj.xPos, obj.yPos - 12, obj.creatorID, CREATOR::PLAYER, jjVOIDFUNCOBJ(temp.onBehave));
if (id != 0) {
jjOBJ@ zap = jjObjects[id];
zap.lightType = LIGHT::NONE;
zap.counterEnd = 6;
zap.animSpeed = 2;
zap.direction = obj.direction;
zap.lightType = LIGHT::NONE;
zap.playerHandling = HANDLING::PLAYERBULLET;
zap.var[3] = 1;
zap.var[6] = 8;
zap.xSpeed = i;
zap.xAcc = 0;
if (i == 0) zap.ySpeed = -4;
}
}
}
}
if (obj.age == 420) {
obj.var[0] = obj.var[1] = 0;
obj.particlePixelExplosion(0);
obj.delete();
}
}
}
class Electricity : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, false);
}
}
class LightningrodPickup : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
if (play.ammo[WEAPON::TNT] < jjWeapons[WEAPON::TNT].maximum) {
if (play.isLocal) {
play.ammo[WEAPON::TNT] = play.ammo[WEAPON::TNT] + 1;
if (jjAutoWeaponChange && play.ammo[WEAPON::TNT] < 1) play.currWeapon = WEAPON::TNT;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PICKUPW1, 0, 0);
}
obj.behavior = BEHAVIOR::EXPLOSION2;
obj.scriptedCollisions = false;
obj.frameID = 0;
}
return true;
}
}
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