Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity Remastered | P4rr0t | Single player | 7.5 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "RClvl5.j2l"
#pragma require "RClvl5-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Airship.j2t"
/*************************************************
Created by Parrot86 - RabbitCity: Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |RabbitVille - Tunnels 2 / 2");
jjAlert("||RabbitCity : Remastered - Level: |5");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - THE DOOR IS LOCKED FROM THE OFTHER SIDE");
jjAlert("");
jjAlert("Player:||||| Ugh");
}
void onFunction1() {
p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** No Entry ***");
jjAlert("");
jjAlert("");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| What happened to the blood ?");
jjAlert("People:||||| I dont know !");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("FBI Spaz:||||| Hey! Get out please!");
jjAlert("People:||||| Why ?");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("FBI Spaz:||||| Beware of enemies !");
jjAlert("People:||||| OK ?");
}
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