Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity Remastered | P4rr0t | Single player | 7.5 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "RClvl19.j2l"
#pragma require "JazzCity2_Airship.j2t"
/*************************************************
Created by Parrot86 - RabbitCity: Remastered
*************************************************/
void onLevelLoad() {
jjAlert("|||-----------------> You Got The Red Access Card Key <-----------------");
jjAlert("");
jjAlert("||Level Name: |Underwater 3 / 3");
jjAlert("||RabbitCity : Remastered - Level: |1 9");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("*** Power Of Elevator Room ***");
jjAlert("");
}
void onFunction1() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|System *** IT'S LOCKED - UNKNOWN ***");
jjAlert("");
jjAlert("");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|KA-BOOM!");
jjAlert("");
jjAlert("Player:||||| Uh?! What is this noise");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Whoa, that water");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT:||||| What are you doing ? Please, Go back to power of elevator room !");
jjAlert("Player:||||| Sorry");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|No Entry");
jjAlert("");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT:||||| Oh, finally, the elevator is opened. Great job ! Go to elevator !");
jjAlert("Player:||||| Thanks !");
}
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