Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity Remastered | P4rr0t | Single player | 7.5 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "RClvl20.j2l"
#pragma require "RClvl20-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Airship.j2t"
/*************************************************
Created by Parrot86 - RabbitCity: Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Exit Underwater");
jjAlert("||RabbitCity : Remastered - Level: |2 0");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;
bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
if(myArea == 1) p.warpToID(2, true);
}
}
void onPlayer(jjPLAYER@ p) {
for(int i = 0; i < 256; i++) { //loop through all the keys
if(jjKey[i] && !keyPressed[i]) {
onKeyDown(p, i);
keyPressed[i] = true;
} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
}
if(inArea(p, 28, 483, 28, 483)) myArea = 1;
else myArea = 0;
}
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
if(myArea == 1) {
canvas.drawString(120, 320, "Press UP to go through the elevator!", STRING::MEDIUM, STRING::BOUNCE, 1);
}
return false;
}
void onFunction0() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT:||||| HEY! Go to elevator !");
jjAlert("Player:||||| Sorry");
}
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