Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity Remastered | P4rr0t | Single player | 7.5 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "RClvl27-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Airship.j2t"
#pragma require "RClvl27.j2l"
/*************************************************
Created by Parrot86 - RabbitCity: Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |RabbitVille 1 / 2");
jjAlert("||RabbitCity : Remastered - Level: |2 7");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT:||||| Hey! Do not enter !");
jjAlert("Player:||||| Uh");
}
void onFunction1() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Message Sign:||||| You can't enter the house of Jazz. Only for RabbitCity 2 - Episode 5");
jjAlert("");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** Restricted Area - Keep Out ***");
jjAlert("");
jjAlert("");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Message sign:||| *** CAUTION - Area Under Construction - Work In Progress ***");
jjAlert("");
jjAlert("");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("System *** IT'S UNLOCKED - RED ACCESS CARD USED ***");
jjAlert("");
jjAlert("Player:||||| It works! Andy!!!! Where are you ?");
jjAlert("Player:||||| Uh, what is this blood ?");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Oooww... Noooooo! Andy is already dead...");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(160*32, 22*32-16, "|House of Jazz",STRING::MEDIUM);
canvas.drawString(121*32, 21*32-16, "|B|A|R",STRING::MEDIUM);
}
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