Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity Remastered | P4rr0t | Single player | 7.5 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Airship.j2t"
#pragma require "RClvl34.j2l"
/*************************************************
Created by Parrot86 - RabbitCity: Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Find Devan in warehouse - Final");
jjAlert("||RabbitCity : Remastered - Level: |3 4");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - UNSAFED ***");
jjAlert("");
jjAlert("");
}
void onFunction1() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - UNKNOWN ***");
jjAlert("");
jjAlert("");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Message sign: Welcome to the warehouse");
jjAlert("");
jjAlert("");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("FBI Spaz:||||| Hey! Do not enter, Go to find Devan");
jjAlert("Player:||||| Okay");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("FBI Spaz:||||| Can you find Devan ?");
jjAlert("Player:||||| Sure");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("System *** IT'S UNLOCKED - RED ACCESS CARD USED ***");
jjAlert("");
jjAlert("");
}
void onFunction6() {
p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| OH DEVAN !");
jjAlert("Devan:||||| Hahah! You just kid !");
jjAlert("Player:||||| GRRRR !");
}
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