Downloads containing RCStory.j2as

Downloads
Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity Remastered P4rr0t Single player 7.5 Download file

File preview

#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCityCredits.j2t"
#pragma require "RCStory.j2l"

/*************************************************
Created by Parrot86 - RabbitCity : Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Welcome To RabbitCity : Remastered - Episode 4");
	jjAlert("||RabbitCity : Remastered - Level: |0");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 0.85;
	jjUseLayer8Speeds = true;
	
}
void onFunction0() {
	p.cameraFreeze(23*32, 35*32, true, true); //Black Screen
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
}
void onFunction1() {
	p.cameraFreeze(57*32, 35*32, true, true); //Black Screen
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
}
void onFunction2() {
	p.cameraFreeze(91*32, 35*32, true, true); //Black Screen
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
}
void onDrawLayer3(jjPLAYER@ play, jjCANVAS@ canvas) {
	canvas.drawString(86*32-30, 39*32-25, "Press right arrow to play!",STRING::MEDIUM,STRING::BOUNCE);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
	canvas.drawString(18*32+20, 33*32-35, "Welcome",STRING::LARGE,STRING::BOUNCE);
	canvas.drawString(20*32+20, 37*32-35, "To...",STRING::LARGE,STRING::BOUNCE);
	canvas.drawString(17*32-30, 41*32-35, "Replacement of JazzCity with RabbitCity",STRING::SMALL);
	canvas.drawString(17*32-20, 43*32-35, "|Use 800x600 screen is also recommended!",STRING::SMALL);
	canvas.drawString(52*32, 30*32-35, "RabbitCity",STRING::LARGE,STRING::BOUNCE);
	canvas.drawString(55*32-30, 31*32-20, "|Remastered",STRING::SMALL,STRING::BOUNCE);
	canvas.drawString(86*32, 30*32-35, "RabbitCity",STRING::LARGE,STRING::BOUNCE);
	canvas.drawString(89*32-30, 31*32-20, "Remastered",STRING::SMALL,STRING::BOUNCE);
}