Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Devan's Revenge (Intro) | sAlAmAnDeR | Single player | 9.6 |
#include "SaLLiB-v2.0.asc"
#include "saldr-common.asc"
#include "saldr-devan.asc"
void onLevelBegin() {
/*jjSetFadeColors(255,192,0);
jjPalette.gradient(255, 255, 128, 128, 32, 0, 176, 32);
jjPalette.apply();*/
jjSetFadeColors(0,0,0);
jjPalette.gradient(255, 0, 0, 128, 32, 0, 176, 32);
jjPalette.apply();
IRabbitEnemy@ r1 = @JumpingShootingRabbitEnemy(CHAR::SPAZ,57*32,246*32);
r1.becomeBlacky();
r1.direction = -1;
r1.hearts = 3;
r1.weapon = 2;
r1.fastFire = 35;
r1.facePlayer = true;
@devanPlayer = @DevanShell(jjLocalPlayers[0]);
@CUSTOM::UI = @CUSTOM::EnhancedUI();
CUSTOM::UI.drawLives = false;
CUSTOM::UI.addElement(DevanLivesUI(devanPlayer));
CUSTOM::weapons.registerWeapon(1,devanBlaster,DevanBlasterUI(devanPlayer));
CUSTOM::weapons.registerWeapon(6,devanFireBreath,DevanFireBreathUI(devanPlayer));
jjLocalPlayers[0].morphTo(CHAR::SPAZ);
}
void onMain() {
devanPlayer.update();
}
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