Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Lost Ages v2.5 | Blackraptor | JJ1 Level | 9 |
If you have this file in your LOST AGES archive it signifies that your mod is the 2.2 version. Hurray! Lost Ages 2.2 is mostly a bugfix patch with minor gameplay tweaks to several levels in this mod. The list of changes in this patch includes the following: -Numerous changes to "Into The Garden", minor area redesign, lots of eyecandy fixes, changed fireshield area, minor gameplay changes (ex. changed some blue springs to green, enemy rebalance, removed or added platforms) -Added/changed some turtles to Hard Mode in "Prowling Ground", fixed transparency issue with the food sprites, improved the walking animation of the LionBearDudeGuy. -I strongly considered just scrapping the Carrotus maps altogether, I am constantly finding bugs in them and despite all the updates and polish done they still have the feel of a "first maps ever with this editor" -Improved the walking animation of the scorpions in Jungrock, fixed masking on rock slope -Fixed TNT animations in a few of the maps that I overlooked because they don't have TNT pickups in them (the player may have TNT carry over from the previous maps) -Minor gameplay changes to "Crypt of Rais", added a shortcut for speedrunning. -Minor masking fix and changes to "Dark Dragon Lair" -Added Hard modifier to 5 bees in "Hot Rabbit Stew: -Missing hurt events added to "That Tree Level", increased Invincibility time, some other minor changes -Fixed some lego men missing destruct events in the Blonoxius maps (again...) -Enemy/Carrot adjustment in "Fear Factory", added missing sounds for +15 orb pickups. -Minor eyecandy fixes to "Apocalyptic Dreams" -Edited the "Thanks for playing" text -Added some tips to the readme file in appreciation for those that actually bother to read it ~Blacky on a cold and bleak November day.
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