Name | Author | Game Mode | Rating | |||||
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Lost Ages v2.5 | Blackraptor | JJ1 Level | 9 |
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In fact, I literally did not ever open or try using the program before I started on the Carrotus levels, but I definitely did learn a LOT along the road to completing this pack, which may or may not be noticable as you (the player) progress through my lvls. I was inspired to start after one rainy day I decided to play through Newspazs Mission Spaz: Foreseeable Future, which opened my eyes to the possibilities of what can be done using the editor, and what mainly attracted my attention was the very customizable event system and possibility of importing custom sprites and graphics. I had a bit of a tough time with the learning curve at the beginning, and would like to say a thank you to Violet for helping me understand certain aspects and answering my questions. I never intended to make so many levels, but I enjoyed the process and they didnt take long to make (most were made in 1-3 days), so somehow the biggest collection of levels for JJ1 since the originals was born. Id also like to thank PurpleJazz for creating the 2015 nominations thread which encouraged me to finally push these out, else they might have sat on my HD for years to come. ___________________________________________________________________________ _ (X2) Disclaimer ___________________________________________________________________________ _ Do not modify or distribute this mod, it's available for free from this link: http://www.jazz2online.com/downloads/7616/lost-ages-v20/ Jazz Jackrabbit 1 is developed and published by Epic MegaGames. While I am the author of this mod and the levels included here, some of the media herein is ripped, drawn or owned by other author(s) which I have no affiliation with or creative ownership of. No profit was generated by the creation of this mod and it is distributed freely through the source mentioned above. The registered version of Jazz Jackrabbit 1 is distributed by Epic MegaGames and is not available in this archive. ___________________________________________________________________________ _ (X3) General Tips ___________________________________________________________________________ _ Always look around where possible, especially before jumping into unexplored places. Some levels have shortcuts or multiple routes, try to find what is the path of least resistance for you Use health wisely! Dont waste carrots when you dont need them Use ammo wisely! Dont hoard ammo when you lose all of it if you die. Playing on EASY is strongly recommended for first time players Explore around, theres plenty of secrets abound ;) TURBO difficulty is not currently supported Don't forget to DUCK! ___________________________________________________________________________ _ (X4) Level Summaries ___________________________________________________________________________ _ Since these levels were an experiment in a time machine to the genesis of the game that started the Jazz Jackrabbit franchise, it is fitting that all these levels take place in a time machine, from a lost age a long time ago to the harsh and unwelcoming future. How our intrepid little green hero reached these forbidding places is only bound by the limits of your imagination, though Devan Shell's time machine from the sequel is alluded to as a likely culprit. Each of the worlds has a bit of a backstory to give it some life and atmosphere (also to help me make the levels themselves) ================================ Planet 1 : Carrotus (Prehistoric) ================================ These levels take you back to an earlier, prehistoric form of Carrotus where the rabbits are yet to evolve into the dominant species that they're destined to be (and never will, if Devan has his way!). Here, lush overgrowth covers the planet, hungry beasts lurk in the dark and giant eagles patrol the sky (the feral ancestors to the Hip Hop birds). Legends speak of large, ferocious reptilian creatures that roamed in time long forgotten, making a meal out of everything in their paths. Unfortunately for you, this is the era you find yourself trapped in, so make sure that meal doesn't become you. "Into the Garden" contains a super secret near the start "Prowling Ground" is full of shortcuts, secrets, and the first bonus gem of the episode. ================================ Planet 2 : Jungrock (Prehistoric) ================================ Deep in the dense greenery of the Carrotus forests there is a portal to an even greener world. This humid and lush jungle is home to a number of birds, insects and predators. Even the large network of caverns here are overgrown with plants and flourishing with life. The oxygen rich atmosphere has accelerated the growth of many species here, particularly bugs, so bring some firepower. Somewhere deep in the heart of the jungle, a mysterious monastery is spreading a deafening silence... There is lots of hidden launcher ammo in "Welcome to the Jungle" which is quite useful in situations here Taking the high path in "Cloud Forest" all the way til the end will open up the entire map for exploring ================================ Planet 3: Silent Sanctuary ================================ Escaping the humid and deadly jungle, you find a monastery situated high on a mountaintop. As you approach nearer, the peaceful and sunny atmosphere becomes slowly enveloped by a gloomy fog. Arriving at the gate of the monastery you notice how decrepit and old it looks, but as you soon find out it's far from abandoned. Time seems to stand still in these ancient halls, only the monastery itself can tell what dark secrets it keeps within its walls. Shadows seem to cling to everything around you, and disturbing and ghastly noises echo out from the dark depths of the catacombs beneath, breaking the eerie and almost total silence. Who knows what kind of monster lurks in the darkness of the monastery, making those beastly sounds. It would probably be for the best not to alert it to your presence... The deafening silence permeates every part of this sanctuary and the jungle surrounding it (These maps were built from scratch using the very first map editor for JJ1. I strongly reccomend building off preexisting maps and using J1E and J1LES if you want to try making your own maps to avoid unnecessary hardship) There's a significant shortcut in the Crypt of Rais close to the checkpoint and a bonus gem, happy hunting. ================================ Planet 4: Diamondus (Prehistoric) ================================ The ancient past of Diamondus was a time of immense geological upheaval and volcanic activity. What life clings to these rocks has to be resilient and fearless. Geysers of lava and plumes of pink smoke drift upwards from the scorched landscape, polluting the atmosphere. It's a desolate planet in a constant state of change, but one day it will become lush and full of diamonds. DON'T take the leap of faith unless your bunny has more hops than Jordan There is a secret area here that references the original creator of this tileset and author of SWAG ================================ Planet 5: Carboniferous ================================ A veritable maze of thick foilage and colossal trees, Carboniferous is a booming planet with a tremendous variety of animal and plant life. Unfortunately for you, rabbits are not very high up on the food chain here and the animals prowling the rainforest will be a constant reminder of that as they put you in your place. In an alternate future where jackrabbits have been eradicated and the descendants of Shell rule the world, the rainforests of this planet have been stripped away long ago, and the planet left a desolate wasteland in the hunt for more coal and fuel. Homage to Prehistorik 2. Beware of squirrels! Did you find the shortcut, airboard, bonus gem or secret level in "That Tree Level"? ================================ Planet 6: Bloxonius ================================ The citadel of blocks is an impenetrable fortress commanded by one of the 3 guardians, a ruthless no-nonsense military commander who is relentless in his task of protecting the portal to the future. Inside these walls of LEGO, he has amassed an impressive army of followers, and will do whatever it takes to ensure that history stay rewritten and jackrabbits never evolve to challenge the supremacy of the reptiles. However, there is one ally here who is willing to help you, if you can find him. He has been in hiding to evade capture from the reptiles and slowly stashing ammo and goodies to stage an uprising and overthrow the tyrant general, so that peace can be restored to this once festive and happy planet. The FIREWALL can't kill you and sometimes short circuits since it's only running on 50% power, for now... Somewhere on this planet is the entrance to the SECRET Dreamlands maps, happy hunting. ================================ Planet 7: Dreamlands ================================ This secret place is found inside the citadel of blocks and once contained the happy dreams of children. However, it has been violated by the legions of troops from the citadel and now serves as a hollow reminder that good things don't last forever and dreams can easily turn to nightmares... Don't be in such a hurry to exit "Kadath" that you miss the bonus gem nearby! If you're wondering who that Derby guy referenced in the Bloxonius cutscenes is in the context of this mod, it's the mini-boss here in "Wish Upon A Star". Gotta tie up the loose ends ;) ================================ Planet 8: Chernobog (Future) ================================ Once upon a time, this was a planet much like Carboniferous and Jungrock. In the quest for resources and fuel and the great wars that followed, this planet was scourged by the reptiles and entirely deforested. Now, rivers of toxic sludge and radioactive fallout are all that remain, along with the mutated descendants of the once thriving species that lived here. If you made it this far, you don't need any more tips! ================================ Planet 9: Radeon (Future) ================================ An artificial planet made entirely by the reptiles, this entire planet served to fuel their war machine as they conquered planet after planet, producing munitions and advanced weaponry and all manner of sophisticated technology. Not a single organic lifeform can be found here, until you arrived that is... ================================ Planet 10: Apocalyptus (Future) ================================ The home planet of the descendants of Devan Shell, it has been completely transformed into a cybernetic nightmare. Here dwells the final guardian of the time machine, forever vigilant in protecting the apocalyptic and dystopian future Devan Shell had created by using the time machine to exterminate all the ancestors of the jackrabbit species in the distant past. The cyborg beings that live here view themselves as the godlike rulers of the galaxy, and punish anything that gets in their way. Abandon all hope ye who enter... Since unlike its sequel Jazz1 does not allow level names into headers, I've included them here so that maps won't be referred by their generic planet names: 1. Into the Garden (LEVEL0.000) 2. Prowling Ground (LEVEL1.000) 3. Welcome to the Jungle (LEVEL0.001) 4. Cloud Forest (LEVEL1.001) 5. The Monastery (LEVEL0.002) 6. Crypt of Rais (LEVEL1.002) 7. Dark Dragon Lair (LEVEL0.003) 8. Golgotha (BOSS 1) 9. Hot Rabbit Stew (LEVEL0.009) 10. Lost in the Jungle (LEVEL0.010) 11. "That Tree Level" (LEVEL0.013) 12. Firewall (LEVEL0.014) 13. Blockhead Bonanza (LEVEL0.016) 14. Fortress of Forgotten Toys (LEVEL0.051) 15. ELIMIN-8 (BOSS 2) 16. Kadath (LEVEL0.032) 17. Wish Upon A Star (LEVEL1.032) 18. Chernobog (LEVEL0.008) 19. Fear Factory (LEVEL0.005) 20. Apocalyptic Dreams (LEVEL0.006) 21. Mechanical Heart (LEVEL0.007) 22. The Scourge (BOSS 3) ___________________________________________________________________________ _ (X5) Credits ___________________________________________________________________________ _ Carrottus Tileset Newspaz converted it into JJ1, Epic Games is responsible for the original artwork Jungrock Tileset Epic Games original set, with some tiles ripped and edited by myself for the purpose of this pack (original source of ripped tree tiles is Jungle) Corrupted Sanctuary Disguise made the original tileset. I trimmed it down to fit the tile reqs. ` and added some tiles from Damn Nation which I also edited. Thanks for the awesome CS set Wisety =] Giant Bird, Cave Bear, Food Sprites Ripped from an old PC game called Bat Creature, Wasp, Dragonfly Prehistorik 2 (made in 1993). Flying squirrels, Toy pickup sprites and various pickups etc. Drake Sprites, Lego Golems, Toy Ripped from an mmorpg called Maplestory. Planes, Teddy Bears, Nependeath Spritesheet credited to "Boo". Skull dragon Alien Atmosphere The original mod file sadly did not include an author whom I can credit. Some small modifications were made to allow this track to be compatible. Medioeval Fabio Barzagli. Ditto above. Diamondus Tileset Violet CLM Carboniferous Tileset Violet CLM Bloxonius Tileset Holiday Hare 95 Dreamlands Gus created the original tileset for JJ2, I ported it into JJ1 with some minor modifications. Chernobog Tileset The original tileset here is Kansas, made as a collaboration by the Let's Make A Tileset crew. Cooba ported it into JJ1 in his solo map upload 'Bad Seed', I added more tiles to it and altered it somewhat. Radeon Tileset Pretty much the original Letni tileset. Apocalyptus Tileset Tiles taken from BlurredD's Odyssey, NOKA's tubelectric modification, Epic for the original JJ2 tubelectric tiles, Overlord for the Top Secret 3 tileset. Midnight Chimaera, General Franklin Ripped from various games in the Digimon von Quist, X-Shellion (BOSS SPRITES) franchise (long live Digimon!) Green pterosaur, slime vat, airship, Ripped from Duke Nukem 2 eyeball throwing guys, robots, bombs Blue wallflower plants, red tulip Ripped from cosmo's cosmic adventures Tank sprite Ripped from Metal Slug Advance by Bonzai Archaeopteryx sprite I really don't remember where I got these from, the spritesheet is uncredited and has no label :( If anyone knows please let me know! Laser ("Firewall") sprite Found using a generic google search, idk (Sprite_FX_Lightning) Cutscene Tilesets Created by myself using various resources already credited here. Hammer An uncredited remix of MC Hammer. White Wolves Converted by Gryzor Amazonas Skaven/FC (minor modification to make it PSM friendly) PRES From Prehistorik 2 Netherworld Probe/Razor1911 My Wonderland Dax and turbo.b tune 4-smile!- (T2000-5) idi television The Big Nightmare David Wuttke for channels 2-29, the custom piano intro is from elsewhere TooFar fby musician Assault! evelred/capsule cracking ice h X /\/\ind \/\/alker I used some graphical resources from The Lion King game to create the episode 01 image, also some resources from Jungle 2.0, a tileset conversion by P4ul of the original Jungle tileset by Epic (for the episode 04 image) The rest of the sprites are either original Jazz Jackrabbit 1 content, or modified/created by myself, else I forgot something... A special thanks goes out to MC Hammer. There are a few people whom without their efforts this pack would not be possible. 1. Big thanks to Epic Games (then known as Epic MegaGames) for developing and releasing the original Jazz Jackrabbit game. Some of my first childhood memories involve getting together with a friend and playing this game. 2. Without the work of Newspaz in creating a level editing program that is versatile and easy to learn, I wouldn't be able to make these levels. 3. I made extensive use of a tool called JJ1MOD, developed by Doubble Dutch, which allowed me to import and customize a lot of features that weren't present in the original game. Link to the file is here: http://www.jazz2online.com/downloads/5471/jj1mod-beta/ 4. Violet CLM helped out quite a lot in various ways, by answering my questions and helping me learn the editor, betatesting the maps during different stages of development and helping me finish this. 5. All the people who betatested and gave me advice on these levels, that helped me fix a lot of bugs and problems with the game. 6. For the Lost Ages 1.2 patch and beyond, I used the J1LES and J1E->JCS programs created by Violet, as well as the "official" PSM Converter. I also used GIMP a lot for the graphical aspects of this pack. For the Lost Ages 2.0 patch, I used Hexplorer to modify the menu and episode selection text. Finally, thank you for downloading and supporting this pack! ___________________________________________________________________________ _ (X6) Archive Contents ___________________________________________________________________________ _ If this archive file does not contain all the documents mentioned below and necessary to run this mod, you have downloaded a corrupted or modified archive of Lost Ages :( ALIENATM.PSMBONUSMAP.000-.026 LEVEL0.002 MDRV001R.MUS PLANET.032 SPRITES.006 ASSAULT.PSM CHEAT.0SC LEVEL0.003 MDRV002D.MUS PLANET.036 SPRITES.007 BLOCKS.000CONFIG.000 LEVEL0.004 MDRV002R.MUS PLANET.037 SPRITES.008 BLOCKS.001CONTINUE.0SC LEVEL0.005 MDRV003D.MUS PLANET.038 SPRITES.009 BLOCKS.002DPMI.000 LEVEL0.006 MDRV003R.MUS PLANET.039 SPRITES.010 BLOCKS.003END.0SC LEVEL0.007 MDRV004D.MUS PLANET.051 SPRITES.013 BLOCKS.004ENDE1.0SC LEVEL0.008 MDRV004R.MUS PRES.PSM SPRITES.014 BLOCKS.005ENDE2.0SC LEVEL0.009 MDRV005D.MUS RTM.000 SPRITES.015 BLOCKS.006ENDE3.0SC LEVEL0.010 MDRV005R.MUS SAVE.0 SPRITES.016 BLOCKS.007ENDE4.0SC LEVEL0.013 MDRVINFO.INT SAVE.1 SPRITES.017 BLOCKS.008ENDE5.0SC LEVEL0.014 MEDIOEVA.PSM SAVE.2 SPRITES.018 BLOCKS.009ENDE6.0SC LEVEL0.015 MENU.000 SAVE.3 SPRITES.032 BLOCKS.010ENDE7.0SC LEVEL0.016 MENUSNG.PSM SETUP.EXE SPRITES.036 BLOCKS.011ENDE8.0SC LEVEL0.017 MYWONDER.PSM SONG6.PSM SPRITES.037 BLOCKS.013ENDE9.0SC LEVEL0.018 NETHER.PSM SONG10.PSM SPRITES.038 BLOCKS.014ENDEX.0SC LEVEL0.032 NIGHT2.PSM SONG11.PSM SPRITES.039 BLOCKS.015ENDING.000 LEVEL0.036 NITEMARE.PSM SONG17.PSM SPRITES.051 BLOCKS.016ENDLEVEL.0SC LEVEL0.037 ORDER.0SC SOUNDCRD.INF STARTUP.0SC BLOCKS.017ENDLEVEL.PSM LEVEL0.038 PANEL.000 SOUNDS.000 T2000-5.PSM BLOCKS.018ENDSONG.PSM LEVEL0.039 PLANET.000 SOUNDS.001 TOOFAR.PSM BLOCKS.020FILE_ID.DIZ LEVEL0.051 PLANET.001 SOUNDS.002 WOLVES.PSM BLOCKS.032FILE0001.EXE LEVEL1.000 PLANET.002 SOUNDS.003 XMAS3.PSM BLOCKS.035FONT.PAL LEVEL1.001 PLANET.003 SOUNDS.004 BONUSY.000 BLOCKS.036FONT2.0FN LEVEL1.002 PLANET.004 SOUNDS.005 BONUSMAP.053 BLOCKS.037FONTBIG.0FN LEVEL1.003 PLANET.005 SOUNDS.006 LOST AGES 2.1 UPDATE.TXT BLOCKS.038FONTINY.0FN LEVEL1.014 PLANET.006 SOUNDS.007 LOST AGES 2.2 UPDATE.TXT BLOCKS.039FONTMN1.0FN LEVEL1.032 PLANET.007 SOUNDS.008 LOST AGES 2.5 UPDATE.TXT BLOCKS.051FONTMN2.0FN LOSTAGES.EXE PLANET.008 SOUNDS.009 BONUS.000FONTS.000 MACRO.1 PLANET.009 SOUNDS.010 BONUS.0SCHAMMER.PSM MACRO.2 PLANET.010 SOUNDS.011 BONUS.PSMHELPME.DOC MACRO.3 PLANET.013 SPRITES.000 BONUS2.000HELPME.EXE MACRO.4 PLANET.014 SPRITES.001 BONUS3.000ICE.PSM MAINCHAR.000 PLANET.015 SPRITES.002 BONUS4.000INSTRUCT.0SC MDRV000D.MUS PLANET.016 SPRITES.003 BONUS5.000LEVEL0.000 MDRV000R.MUS PLANET.017 SPRITES.004 BONUS6.000LEVEL0.001 MDRV001D.MUS PLANET.018 SPRITES.005 and of course, this text file you are reading now :p ~ January 1, 2016 Blackraptor of OLC
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