Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 22 levels | Jazz2Online | Multiple | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::RollerMLLEWrapper(), null, null, SuperToaster::Weapon(), WeaponVMega::Boomerang::Weapon(), null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ab22btl19-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ab22btl19-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab22btl19-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab22btl19.j2l" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
#include "SuperToaster.asc" ///@MLLE-Generated
#pragma require "SuperToaster.asc" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "MLLE-Weapons.asc"
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
bool lightning = false, toggleLayers = true;
int lightningDelay = 250;
void onLevelLoad() {
jjAnimSets[ANIM::RAVEN].load();
jjAnimSets[ANIM::RAPIER].load();
jjAnimSets[ANIM::SKELETON].load();
jjUseLayer8Speeds = true;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 16, 64, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.25f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.3f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
jjDelayGeneratedCrateOrigins = true;
jjObjectPresets[OBJECT::GUN9POWERUP].direction = -1;
jjObjectPresets[OBJECT::ICEPOWERUP].direction = 0;
jjObjectPresets[OBJECT::RFPOWERUP].direction = -1;
jjObjectPresets[OBJECT::TNTPOWERUP].direction = -1;
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::BAT] + 1];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 88 && sprite[x,y] <= 95) sprite[x,y] += 136;
}
}
sprite.save(frame);
}
}
void onMain() {
if (!jjLowDetail) {
if (lightning && lightningDelay > 0) lightningDelay--;
if (jjGameTicks % 600 >= 575 && jjGameTicks % 600 <= 579) jjSetFadeColors(255,255,255);
else if (jjGameTicks % 600 >= 580) {
int timer = 600 - jjGameTicks % 600;
jjSetFadeColors(15 + timer * 195 / 20, 30 + timer * 180 / 20, 45 + timer * 165 / 20);
lightning = true;
lightningDelay = 250;
}
if (lightning && lightningDelay == 0) {
jjSample(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos < jjWaterLevel? jjLocalPlayers[0].yPos : jjWaterLevel, SOUND::BILSBOSS_THUNDER, jjTriggers[30] && jjLocalPlayerCount == 1? 12:42, 0);
lightning = false;
}
}
jjWeapons[WEAPON::TNT].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
array<bool> canJump(jjLocalPlayerCount, true);
array<bool> canJumpTwo(jjLocalPlayerCount, true);
void onPlayer(jjPLAYER@ player) {
array<jjLAYER@> layers = jjLayerOrderGet();
if (!jjLowDetail) {
if (player.cameraY >= 41*32) {
toggleLayers = true;
}
else toggleLayers = false;
layers[17].hasTiles =
layers[18].hasTiles =
layers[19].hasTiles =
layers[20].hasTiles = toggleLayers;
layers[23].hasTiles =
layers[24].hasTiles =
layers[25].hasTiles =
layers[26].hasTiles =
layers[27].hasTiles =
layers[28].hasTiles =
layers[29].hasTiles = !toggleLayers;
}
player.lightType = LIGHT::NONE;
handleFastCustomSpringSpeeds(player);
if (!canJump[player.localPlayerID]) {
player.keyJump = player.keyDown = player.keyFire = player.keyLeft = player.keyRight = false;
}
if (!canJumpTwo[player.localPlayerID]) {
player.keyJump = player.keyDown = player.keyFire = false;
}
if (player.health == 0 || jjGameTicks == 1){
canJump[player.localPlayerID] = true;
canJumpTwo[player.localPlayerID] = true;
// player.yOrg += 32;
}
if (jjLocalPlayerCount == 1) player.lighting = jjTriggers[30]? 55:85;
}
void onLevelReload() {
MLLE::Palette.apply();
}
void onFunction3(jjPLAYER@ play, bool preventJump) {
canJump[play.localPlayerID] = preventJump;
}
void onFunction4(jjPLAYER@ play, bool preventJump) {
canJumpTwo[play.localPlayerID] = preventJump;
}
void onFunction0(jjPLAYER@ play) {
jjIsSnowing = true;
}
void onFunction1(jjPLAYER@ play) {
jjIsSnowing = false;
}
class Raven {
private float xPos, yPos, xOrg, yOrg, minScale, maxScale;
private int direction, param;
void setParameters(Raven@ raven, float xOrg, float yOrg, float minScale, float maxScale, int direction, int param) {
raven.xOrg = xOrg;
raven.yOrg = yOrg;
raven.minScale = minScale;
raven.maxScale = maxScale;
raven.direction = direction;
raven.param = param;
}
void getPosition(Raven@ raven) {
raven.xPos = jjSin(jjGameTicks*2)*140*raven.direction + raven.xOrg;
raven.yPos = jjCos(jjGameTicks*2)*22*raven.direction + raven.yOrg;
}
void draw(Raven@ raven, jjCANVAS@ canvas) {
canvas.drawResizedSprite(int(raven.xPos), int(raven.yPos), ANIM::RAVEN, raven.yPos > (raven.yOrg + 0.24) && raven.yPos < (raven.yOrg + 2.8)? 2:1, jjGameTicks >> 3, raven.yPos >= (raven.yOrg + 2.8)? maxScale:-minScale, raven.yPos >= (raven.yOrg + 2.8)? maxScale:minScale, SPRITE::BRIGHTNESS, param);
}
}
void onDrawLayer7(jjPLAYER@ play, jjCANVAS@ canvas) {
array<Raven> ravens(10);
ravens[0].setParameters(ravens[0], 20*32, 5*32, 0.8, 0.86, 1, 70);
ravens[0].getPosition(ravens[0]);
ravens[0].draw(ravens[0], canvas);
ravens[1].setParameters(ravens[1], 35*32, -1*32, 0.6, 0.67, -1, 70);
ravens[1].getPosition(ravens[1]);
ravens[1].draw(ravens[1], canvas);
ravens[2].setParameters(ravens[2], 50*32, 3*32, 0.78, 0.82, -1, 70);
ravens[2].getPosition(ravens[2]);
ravens[2].draw(ravens[2], canvas);
ravens[3].setParameters(ravens[3], 60*32, 5*32, 0.65, 0.71, 1, 70);
ravens[3].getPosition(ravens[3]);
ravens[3].draw(ravens[3], canvas);
ravens[4].setParameters(ravens[4], 73*32, 1*32, 0.7, 0.74, -1, 70);
ravens[4].getPosition(ravens[4]);
ravens[4].draw(ravens[4], canvas);
ravens[5].setParameters(ravens[5], 84*32, 4*32, 0.78, 0.82, 1, 70);
ravens[5].getPosition(ravens[5]);
ravens[5].draw(ravens[5], canvas);
ravens[6].setParameters(ravens[6], 97*32, 2*32, 0.6, 0.67, -1, 70);
ravens[6].getPosition(ravens[6]);
ravens[6].draw(ravens[6], canvas);
ravens[7].setParameters(ravens[7], 105*32, 7*32, 0.78, 0.82, -1, 70);
ravens[7].getPosition(ravens[7]);
ravens[7].draw(ravens[7], canvas);
ravens[8].setParameters(ravens[8], 98*32, 8*32, 0.84, 0.89, 1, 70);
ravens[8].getPosition(ravens[8]);
ravens[8].draw(ravens[8], canvas);
ravens[9].setParameters(ravens[9], 124*32, 12*32, 0.78, 0.82, 1, 70);
ravens[9].getPosition(ravens[9]);
ravens[9].draw(ravens[9], canvas);
}
class Rapier {
private float xPos, yPos, xOrg, yOrg, minScale, maxScale;
private int direction, param;
void setParameters(Rapier@ rapier, float xOrg, float yOrg, float minScale, float maxScale, int direction, int param) {
rapier.xOrg = xOrg;
rapier.yOrg = yOrg;
rapier.minScale = minScale;
rapier.maxScale = maxScale;
rapier.direction = direction;
rapier.param = param;
}
void getPosition(Rapier@ rapier) {
rapier.xPos = jjSin(jjGameTicks)*64*rapier.direction + rapier.xOrg;
rapier.yPos = jjCos(jjGameTicks)*16*rapier.direction + rapier.yOrg;
}
void draw(Rapier@ rapier, jjCANVAS@ canvas) {
canvas.drawResizedSprite(int(rapier.xPos), int(rapier.yPos), ANIM::RAPIER, rapier.yPos > (rapier.yOrg + 0.24) && rapier.yPos < (rapier.yOrg + 2.8)? 2:2, jjGameTicks >> 3, rapier.yPos >= (rapier.yOrg + 2.8)? maxScale:-minScale, rapier.yPos >= (rapier.yOrg + 2.8)? maxScale:minScale, SPRITE::BRIGHTNESS, param);
}
}
void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ canvas) {
array<Rapier> rapiers(12);
rapiers[0].setParameters(rapiers[0], 11*32, 114*32, 0.84, 0.9, -1, 30);
rapiers[0].getPosition(rapiers[0]);
rapiers[0].draw(rapiers[0], canvas);
rapiers[1].setParameters(rapiers[1], 47*32, 100*32, 0.73, 0.78, 1, 30);
rapiers[1].getPosition(rapiers[1]);
rapiers[1].draw(rapiers[1], canvas);
rapiers[2].setParameters(rapiers[2], 22*32, 113*32, 0.9, 0.94, 1, 30);
rapiers[2].getPosition(rapiers[2]);
rapiers[2].draw(rapiers[2], canvas);
rapiers[3].setParameters(rapiers[3], 39*32, 111*32, 0.85, 0.91, -1, 30);
rapiers[3].getPosition(rapiers[3]);
rapiers[3].draw(rapiers[3], canvas);
rapiers[4].setParameters(rapiers[4], 54*32, 109*32, 0.92, 0.97, 1, 30);
rapiers[4].getPosition(rapiers[4]);
rapiers[4].draw(rapiers[4], canvas);
rapiers[5].setParameters(rapiers[5], 68*32, 107*32, 0.95, 0.99, 1, 30);
rapiers[5].getPosition(rapiers[5]);
rapiers[5].draw(rapiers[5], canvas);
rapiers[6].setParameters(rapiers[6], 82*32, 106*32, 0.88, 0.93, -1, 30);
rapiers[6].getPosition(rapiers[6]);
rapiers[6].draw(rapiers[6], canvas);
rapiers[7].setParameters(rapiers[7], 97*32, 93*32, 0.85, 0.91, 1, 30);
rapiers[7].getPosition(rapiers[7]);
rapiers[7].draw(rapiers[7], canvas);
rapiers[8].setParameters(rapiers[8], 113*32, 91*32, 0.8, 0.85, -1, 30);
rapiers[8].getPosition(rapiers[8]);
rapiers[8].draw(rapiers[8], canvas);
rapiers[9].setParameters(rapiers[9], 125*32, 78*32, 0.78, 0.83, 1, 30);
rapiers[9].getPosition(rapiers[9]);
rapiers[9].draw(rapiers[9], canvas);
rapiers[10].setParameters(rapiers[10], 146*32, 80*32, 0.72, 0.75, -1, 30);
rapiers[10].getPosition(rapiers[10]);
rapiers[10].draw(rapiers[10], canvas);
rapiers[11].setParameters(rapiers[11], 136*32, 86*32, 0.9, 0.75, 1, 30);
rapiers[11].getPosition(rapiers[11]);
rapiers[11].draw(rapiers[11], canvas);
}
void onDrawLayer3(jjPLAYER@ play, jjCANVAS@ canvas) {
// Castle Skeletons
canvas.drawSprite(29*32, ((135*32) - 6), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(39*32, ((83*32) - 6), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((27*32) - 10), ((46*32) - 6), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(152*32, ((75*32) - 6), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(176*32, ((67*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(144*32, ((89*32) - 6), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(114*32, ((90*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(94*32, ((82*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(71*32, ((81*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(84*32, ((80*32) - 6), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(48*32, ((93*32) - 6), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(65*32, ((107*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((105*32) - 5), ((119*32) - 24), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(60*32, ((89*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(49*32, ((106*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(49*32, ((59*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(70*32, ((59*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(105*32, ((59*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(91*32, ((45*32) - 6), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
// Castle Bricks Skeletons
canvas.drawSprite(((119*32) + 10), ((104*32) - 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((117*32) - 6), ((103*32) - 11), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((204*32) - 6), ((57*32) - 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
// Ice Skeletons
canvas.drawSprite(14*32, ((151*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(44*32, ((146*32) - 16), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(72*32, ((142*32) - 16), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(142*32, ((120*32) - 16), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(157*32, ((107*32) - 16), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((193*32) - 8), ((105*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((190*32) - 8), ((90*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((201*32) + 18), ((75*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((193*32) + 8), ((76*32) - 16), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
// Snow Skeletons
canvas.drawSprite(((50*32) - 10), ((19*32) + 2), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((99*32) - 10), ((19*32) + 2), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((76*32) - 10), ((30*32) + 2), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((150*32) + 15), ((35*32) + 2), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((135*32) + 10), ((28*32) + 2), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((113*32) + 5), ((39*32) + 2), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((166*32) + 10), ((51*32) + 2), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((178*32) - 10), ((50*32) + 2), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((132*32) - 10), ((48*32) + 2), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((153*32) + 2), ((58*32) + 2), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((122*32) + 2), ((28*32) + 2), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
// Piled Skeletons
// Piled on Ice
canvas.drawSprite(((99*32 - 10)), ((137*32) - 24), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((97*32 + 4)), ((137*32) - 24), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((95*32 + 18)), ((137*32) - 24), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((98*32 + 8)), ((137*32) - 32), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
// Piled on Castle Bricks
canvas.drawSprite(((174*32) + 10), ((33*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((173*32) - 2), ((33*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((175*32) - 12), ((33*32) - 19), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((174*32) - 6), ((33*32) - 19), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((174*32) + 8), ((33*32) - 27), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((106*32) + 10), ((34*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((105*32) - 2), ((34*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((107*32) - 12), ((34*32) - 19), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((106*32) - 6), ((34*32) - 19), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((106*32) + 8), ((34*32) - 27), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
// Piled on Castle
canvas.drawSprite(67*32, ((46*32) - 14), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((67*32) + 8), ((46*32) - 14), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((71*32) + 8), ((46*32) - 14), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((72*32) + 14), ((46*32) - 14), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
}
void onDrawLayer2(jjPLAYER@ play, jjCANVAS@ canvas) {
// Castle Skeletons
canvas.drawSprite(67*32, ((46*32) - 5), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((68*32) + 5), ((46*32) - 5), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((71*32) + 12), ((46*32) - 5), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((72*32) + 16), ((46*32) - 5), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((70*32) + 24), ((46*32) - 5), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
// Castle Bricks Skeletons
canvas.drawSprite(((174*32) - 6), ((33*32) - 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((173*32) - 16), ((33*32) - 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((175*32) + 1), ((33*32) - 11), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((174*32) + 4), ((33*32) - 11), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((106*32) - 6), ((34*32) - 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((105*32) - 16), ((34*32) - 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((107*32) + 1), ((34*32) - 11), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((106*32) + 4), ((34*32) - 11), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 64);
// Ice Skeletons
canvas.drawSprite(100*32, ((137*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((98*32) + 14), ((137*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((96*32) + 28), ((137*32) - 16), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((94*32) + 42), ((137*32) - 16), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
}
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