Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Illumination | PurpleJazz | Battle | 9.5 |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
#pragma require "ezlumin-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ezlumin-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ezlumin.j2l" ///@MLLE-Generated
#pragma name "Nail Gun"
#pragma require "Nail.j2a"
#pragma require "f_ar3.wav"
#pragma require "SpringMushroom.j2a"
#pragma require "S3K_87.wav"
bool gameIsActive() {
return jjGameState == GAME::STARTED || jjGameState == GAME::OVERTIME;
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjTexturedBGFadePositionY = 0.9;
jjObjectPresets[OBJECT::APPLE].behavior = Glitter();
jjObjectPresets[OBJECT::STEADYLIGHT].behavior = Glow();
jjAnimSets[ANIM::CUSTOM[0]].load(0, "SpringMushroom.j2a");
jjAnimSets[ANIM::CUSTOM[1]].load(0, "Nail.j2a");
for (int i = 0; i < 8; i++) {
jjAnimations[jjAnimSets[ANIM::SPRING] + i] = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + i];
}
jjAnimations[jjAnimSets[ANIM::AMMO] + 62] = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 4];
jjAnimations[jjAnimSets[ANIM::AMMO] + 61] = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 5];
jjSampleLoad(SOUND::P2_CRUNCH, "f_ar3.wav");
jjObjectPresets[OBJECT::BOUNCERBULLET].behavior = FixedBouncer();
jjObjectPresets[OBJECT::FIREBALLBULLET].behavior = jjObjectPresets[OBJECT::FIREBALLBULLETPU].behavior = Nailgun();
jjObjectPresets[OBJECT::FIREBALLBULLET].var[6] = 16;
jjObjectPresets[OBJECT::FIREBALLBULLET].counterEnd = 58;
jjObjectPresets[OBJECT::FIREBALLBULLET].killAnim = jjObjectPresets[OBJECT::BLASTERBULLET].killAnim;
jjObjectPresets[OBJECT::FIREBALLBULLET].special = jjObjectPresets[OBJECT::FIREBALLBULLET].determineCurAnim(ANIM::CUSTOM[1], 0);
jjObjectPresets[OBJECT::FIREBALLBULLET].xSpeed = jjObjectPresets[OBJECT::RFBULLET].xSpeed;
jjObjectPresets[OBJECT::FIREBALLBULLET].ySpeed = jjObjectPresets[OBJECT::RFBULLET].ySpeed;
jjObjectPresets[OBJECT::FIREBALLBULLET].xAcc = jjObjectPresets[OBJECT::RFBULLET].xAcc;
jjObjectPresets[OBJECT::FIREBALLBULLET].yAcc = jjObjectPresets[OBJECT::RFBULLET].yAcc;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].counterEnd = 52;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].killAnim = jjObjectPresets[OBJECT::BLASTERBULLET].killAnim;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].special = jjObjectPresets[OBJECT::FIREBALLBULLETPU].determineCurAnim(ANIM::CUSTOM[1], 1);
jjObjectPresets[OBJECT::FIREBALLBULLETPU].xSpeed = jjObjectPresets[OBJECT::RFBULLETPU].xSpeed;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].ySpeed = jjObjectPresets[OBJECT::RFBULLETPU].ySpeed;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].xAcc = jjObjectPresets[OBJECT::RFBULLETPU].xAcc;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].yAcc = jjObjectPresets[OBJECT::RFBULLETPU].yAcc;
jjObjectPresets[OBJECT::FIREBALLBULLET].lightType = jjObjectPresets[OBJECT::FIREBALLBULLETPU].lightType = LIGHT::POINT;
jjObjectPresets[OBJECT::GUN8AMMO3].lightType = LIGHT::POINT;
jjObjectPresets[OBJECT::GUN8POWERUP].determineCurAnim(ANIM::CUSTOM[1], 3);
jjObjectPresets[OBJECT::GUN8POWERUP].determineCurFrame();
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::GUN8].style = WEAPON::NORMAL;
jjWeapons[WEAPON::GUN8].gradualAim = false;
jjWeapons[WEAPON::GUN8].defaultSample = false;
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::AMMO] + 71];
for (uint i = 0; i < anim.frameCount; ++i) {
jjANIMFRAME@ frame = jjAnimFrames[anim + i];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x)
for (uint y = 0; y < sprite.height; ++y)
if (sprite[x,y] != 0) sprite[x,y] = 0;
sprite.save(frame);
}
auto proposedLayerOrder = jjLayerOrderGet();
jjLAYER@ layer = jjLAYER(jjLayers[1]);
proposedLayerOrder.insertAt(0, layer);
jjLayerOrderSet(proposedLayerOrder);
jjANIMATION@ animRain = jjAnimations[jjAnimSets[ANIM::COMMON] + 2];
for (uint j = 0; j < animRain.frameCount; j++) {
jjANIMFRAME@ frameRain = jjAnimFrames[animRain + j];
jjPIXELMAP sprite(frameRain);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
sprite[x,y] = 0;
}
}
sprite.save(frameRain);
}
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[2]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.f, false);
jjObjectPresets[OBJECT::REDSPRING].behavior =
jjObjectPresets[OBJECT::GREENSPRING].behavior =
jjObjectPresets[OBJECT::BLUESPRING].behavior =
jjObjectPresets[OBJECT::FROZENSPRING].behavior = SpringMushroom();
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onLevelBegin() {
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP && preset.eventID != OBJECT::CARROT) {
preset.behavior = CannotBeShotDown(preset.behavior);
} else if (preset.eventID == OBJECT::CARROT) {
preset.behavior = CannotBeBuried();
}
}
array<jjLAYER@> layers = jjLayerOrderGet();
singleColorLayer(layers[0], 10);
jjSampleLoad(SOUND::COMMON_SPRING1, "S3K_87.wav");
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
class CannotBeBuried : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
if (jjMaskedPixel(int(obj.xPos), int(obj.yPos + 8))) {
obj.state = STATE::FLOAT;
}
if (obj.state == STATE::FLOATFALL) {
obj.var[1] = 1;
}
if (obj.var[1] == 0) {
if (obj.xOrg > 75*32) {
obj.xPos = obj.xOrg + 16;
}
if (obj.yOrg < 25*32) {
obj.xPos = obj.xOrg + 16;
obj.yPos = obj.yOrg + 16;
}
}
if (obj.ySpeed < -8) obj.ySpeed = -8;
}
}
class Glitter : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.playerHandling = HANDLING::PARTICLE;
obj.yPos = obj.yOrg + 32;
}
}
class Glow : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::STEADYLIGHT);
obj.lightType = jjLowDetail? LIGHT::NONE : LIGHT::BRIGHT;
}
}
class FixedBouncer : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BOUNCERBULLET);
float xSpeed = obj.xSpeed;
float ySpeed = obj.ySpeed;
if (xSpeed * obj.xSpeed < 0.f && ySpeed * obj.ySpeed < 0.f) {
if (!jjMaskedPixel(int(obj.xPos + obj.xSpeed), int(obj.yPos + ySpeed))) {
obj.var[0] = obj.var[0] - 1;
obj.ySpeed = ySpeed;
if (ySpeed > 0.f)
obj.yPos += ySpeed;
}
}
}
}
class Nailgun : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(obj.state == STATE::EXPLODE? BEHAVIOR::BULLET : BEHAVIOR::RFBULLET, obj.state == STATE::EXPLODE? true:false);
jjPLAYER@ creator = jjPlayers[obj.creatorID];
obj.var[0] = int(atan2(-obj.ySpeed, obj.xSpeed) * (512.f * 0.318309886142228f));
obj.xAcc = (obj.eventID == OBJECT::FIREBALLBULLETPU? 0.4:0.35) * obj.direction;
if (obj.ySpeed < 0 && obj.direction == 0 && obj.xSpeed == 0) obj.yAcc = -0.6;
if (obj.state != STATE::EXPLODE) {
if (obj.counter == 1 && creator.isLocal) {
jjSample(creator.xPos, creator.yPos, SOUND::P2_CRUNCH, 48, obj.eventID == OBJECT::FIREBALLBULLETPU? 19000:17500);
obj.var[2] = 0;
obj.playerHandling = HANDLING::PLAYERBULLET;
}
jjDrawRotatedSprite(obj.xPos, obj.yPos, ANIM::CUSTOM[1], obj.eventID == OBJECT::FIREBALLBULLETPU? 1:0, 0, obj.var[0], 1, 1, SPRITE::NORMAL);
/*float dx = jjLocalPlayers[0].xPos - obj.xPos, dy = jjLocalPlayers[0].yPos - obj.yPos;
if ((dx * dx + dy * dy < 64 * 24) && !creator.isLocal && jjLocalPlayers[0].blink == 0 && (jjLocalPlayers[0].team != creator.team || jjFriendlyFire || jjGameMode != GAME::CTF) && gameIsActive()) {
jjLocalPlayers[0].xPos = obj.xPos - (24 * obj.direction);
jjLocalPlayers[0].ySpeed = obj.ySpeed;
}*/
if (jjMaskedPixel(int(obj.xPos + obj.xSpeed + obj.var[7] / 65536.f), int(obj.yPos))) {
obj.xSpeed = 0;
obj.var[7] = 0;
obj.playerHandling = HANDLING::PARTICLE;
obj.bePlatform((obj.xPos - (18 * obj.direction)), obj.yPos, 36, 8);
if (obj.var[2] == 0) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_METALHIT, 0, 0);
obj.counter = 1;
obj.counterEnd = obj.eventID == OBJECT::FIREBALLBULLETPU? 120:110;
obj.var[2] = 1;
}
}
else if (jjMaskedPixel(int(obj.xPos), int(obj.yPos + obj.ySpeed))) {
obj.ySpeed = 0;
obj.playerHandling = HANDLING::PARTICLE;
if (obj.var[2] == 0) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_METALHIT, 0, 0);
obj.counter = 1;
obj.counterEnd = obj.eventID == OBJECT::FIREBALLBULLETPU? 120:110;
obj.var[2] = 1;
}
}
} else {
obj.clearPlatform();
obj.var[2] = 0;
obj.counterEnd = obj.eventID == OBJECT::FIREBALLBULLETPU? 55:60;
}
}
}
class SpringMushroom : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::SPRING);
if (obj.state == STATE::SPRING && !jjLowDetail) {
jjPARTICLE@ spores = jjAddParticle(PARTICLE::FIRE);
if (spores !is null) {
spores.xPos = int(obj.xPos - 14) + (jjRandom()%14)*2;
spores.yPos = int(obj.yPos - 14) + jjRandom()%14;
if (jjRandom()%2 > 0)
spores.ySpeed = -1;
else spores.ySpeed = -0.6;
spores.fire.color = 64;
spores.fire.colorStop = 72;
}
}
}
}
void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
layers[0].spriteMode = jjLowDetail || jjColorDepth == 8? SPRITE::INVISIBLE : SPRITE::BLEND_OVERLAY;
layers[0].spriteParam = int(abs(jjSin(jjGameTicks*5)*255));
jjIsSnowing = !jjLowDetail;
jjSnowingType = jjGameTicks % 7 == 0? SNOWING::FLOWER : SNOWING::RAIN;
jjSnowingIntensity = 0;
jjIsSnowingOutdoorsOnly = true;
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::FLOWER) {
particle.xSpeed = -0.25;
particle.ySpeed = 1;
particle.flower.petals = 3;
particle.flower.color = 144;
if (particle.flower.size > 48) particle.flower.size = 48;
}
if (particle.type == PARTICLE::RAIN) {
particle.type = PARTICLE::INACTIVE;
}
}
}
void singleColorLayer(jjLAYER@ layer, int color) {
array<int> tileIDs, uniqueTileIDs;
for (int i = 0; i < layer.height; i++) {
for (int j = 0; j < layer.width; j++) {
int tileID = layer.tileGet(j, i);
if (tileID != 0)
tileIDs.insertLast(tileID);
}
}
int prev = 0;
tileIDs.sortAsc();
for (uint i = 0; i < tileIDs.length(); i++) {
if (tileIDs[i] != prev)
uniqueTileIDs.insertLast(prev = tileIDs[i]);
}
uint firstNewTile = jjTileCount;
jjTilesFromTileset(jjTilesetFileName, 1, uniqueTileIDs.length());
for (uint i = 0; i < uniqueTileIDs.length(); i++) {
jjPIXELMAP tile(uniqueTileIDs[i]);
for (int j = 0; j < 32; j++) {
for (int k = 0; k < 32; k++) {
uint8 pixel = tile[k, j];
if (pixel != 0) {
tile[k, j] = color;
}
}
}
tile.save(firstNewTile + i);
}
layer.generateSettableTileArea();
for (int i = 0; i < layer.height; i++) {
for (int j = 0; j < layer.widthReal; j++) {
int tileID = layer.tileGet(j, i);
if (tileID != 0)
layer.tileSet(j, i, firstNewTile + uniqueTileIDs.find(tileID));
}
}
}
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