Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Salem | Loon | Battle | 9 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, null, null, null, ArcaneWeapons::SanguineSpear::Weapon(), null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "xlmsalem-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "xlmsalem-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmsalem-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmsalem.j2l" ///@MLLE-Generated
#include "ArcaneWeapon8.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon8.asc" ///@MLLE-Generated
array<Witch> Witches;
void onLevelLoad() {
jjTexturedBGTexture = TEXTURE::MEDIVO;
jjTexturedBGFadePositionY = 0.40;
jjUseLayer8Speeds = true;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 16, 64, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 28.50f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 17.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.3f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjObjectPresets[OBJECT::RFPOWERUP].direction = 0;
jjAnimSets[ANIM::WITCH].load();
for (uint i = 35; i <= 39; ++i)
jjAnimations[jjAnimSets[ANIM::AMMO] + i] = jjAnimations[jjAnimSets[ANIM::WITCH] + 3];
jjAnimations[jjAnimSets[ANIM::AMMO] + 34] = jjAnimations[jjAnimSets[ANIM::WITCH] + 3];
// jjObjectPresets[OBJECT::SEEKERBULLET].playerHandling = HANDLING::SPECIAL;
// jjObjectPresets[OBJECT::SEEKERBULLET].scriptedCollisions = true;
jjObjectPresets[OBJECT::SEEKERBULLET].behavior = WitchSeeker();
}
void onLevelBegin() {
for (int x = 0; x < jjLayerWidth[4]; x++) {
for (int y = 0; y < jjLayerHeight[4]; y++) {
if (jjEventGet(x, y) == OBJECT::GENERATOR && jjParameterGet(x, y, 0, 8) == 188) {
jjEventSet(x, y, AREA::ONEWAY);
}
}
}
Witch newWitch;
newWitch.setParameters(newWitch, 0, 5*32, 1, 2, 20);
Witches.insertLast(newWitch);
}
void onMain() {
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
/* for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (jjObjects[i].eventID == OBJECT::RFPOWERUP) {
jjObjects[i].yPos = 45.8*32;
jjObjects[i].ySpeed = 0;
}
} */
}
void onPlayer(jjPLAYER@ player){
player.lightType = LIGHT::NONE;
handleFastCustomSpringSpeeds(player);
if (!jjLowDetail && jjGameTicks % 1400 == 0) {
jjSample(player.xPos, player.yPos, SOUND::WITCH_LAUGH, 25, 0);
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void onPlayerInput(jjPLAYER@ player) {
MLLE::WeaponHook.processPlayerInput(player);
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
class WitchSeeker : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (obj.state == STATE::START)
jjSample(obj.xPos, obj.yPos, SOUND::WITCH_MAGIC);
obj.behave(BEHAVIOR::SEEKERBULLET);
}
}
class Witch {
private float xPos, yPos, xOrg, yOrg, xSpeed;
private int direction, newDirection, param;
void setParameters(Witch@ witch, float xOrg, float yOrg, int direction, float xSpeed, int param) {
witch.xOrg = xOrg;
witch.yOrg = yOrg;
witch.direction = direction;
witch.xSpeed = xSpeed;
witch.param = param;
}
void getPosition(Witch@ witch) {
witch.xPos = witch.xPos + witch.xSpeed * witch.direction;
if (witch.xPos > 48*32) { // jjLayerWidth[7]*32) {
witch.direction = -1;
} else if (witch.xPos < 0) {
witch.direction = 1;
}
witch.yPos = (jjCos(jjGameTicks*4)*64*witch.direction) + witch.yOrg;
}
void draw(Witch@ witch, jjCANVAS@ canvas) {
canvas.drawResizedSprite(int(witch.xPos), int(witch.yPos), ANIM::WITCH, 2, jjGameTicks >> 2, witch.direction, 1, SPRITE::BRIGHTNESS, param);
}
}
void onDrawLayer7(jjPLAYER@ play, jjCANVAS@ canvas) {
Witch@ witch = Witches[0];
witch.getPosition(witch);
witch.draw(witch, canvas);
}
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