Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 23 levels | Jazz2Online | Multiple | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, null, se::FireworkMLLEWrapper(), null, null, null, WeaponVMega::Voranj::Weapon(), null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ab23btl18-MLLE-Data-4.j2l" ///@MLLE-Generated
#pragma require "ab23btl18-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ab23btl18-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab23btl18-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab23btl18.j2l" ///@MLLE-Generated
#include "WeaponVMega8.asc" ///@MLLE-Generated
#pragma require "WeaponVMega8.asc" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "rain9.wav"
#pragma require "lightning2.wav"
#pragma require "floorslide.wav"
#pragma require "floorslideclose.wav"
int sample, time = 0;
int lightningDelay = 90;
float lightningOffset = 0;
bool lightning, playOnceL, playOnceR = false;
array<bool> stopwatch(4, false);
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjSetWaterLevel(89*32, true);
jjSetWaterGradient(40, 45, 35, 200, 240, 180);
jjWaterLighting = WATERLIGHT::GLOBAL;
jjAnimSets[ANIM::UTERUS].load();
jjAnimations[jjAnimSets[ANIM::AMMO] + 59] = jjAnimations[jjAnimSets[ANIM::UTERUS] + 6];
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::UTERUS] + 6];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 16 && sprite[x,y] <= 23 || (sprite[x,y] >= 80 && sprite[x,y] <= 87)) sprite[x,y] = 40 + (sprite[x,y]&7);
}
}
sprite.save(frame);
}
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = jjObjectPresets[OBJECT::ICEBULLETPU].xSpeed = 11;
jjObjectPresets[OBJECT::ICEBULLET].var[6] = jjObjectPresets[OBJECT::ICEBULLETPU].var[6] = 16;
jjWeapons[WEAPON::ICE].gradualAim = true;
jjObjectPresets[OBJECT::TOASTERPOWERUP].direction = 0;
jjObjectPresets[OBJECT::TNT].killAnim = jjObjectPresets[OBJECT::BLASTERBULLET].killAnim;
jjObjectPresets[OBJECT::TNT].determineCurFrame();
jjObjectPresets[OBJECT::TNT].lightType = LIGHT::NONE;
jjObjectPresets[OBJECT::TNT].behavior = SpikeBomb();
jjObjectPresets[OBJECT::COPTER].triggersTNT = false;
jjObjectPresets[OBJECT::STOPWATCH].behavior = SuperStopwatch();
jjObjectPresets[OBJECT::STOPWATCH].scriptedCollisions = true;
for (int i = 0; i < 255; i++) {
if (jjObjectPresets[i].behavior == BEHAVIOR::MONITOR) jjObjectPresets[i].triggersTNT = true;
}
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 21.f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 28.5f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = false;
jjObjectPresets[OBJECT::FROZENSPRING].lightType = LIGHT::NONE;
jjPIXELMAP rain(32,32);
for (uint x = 0; x < rain.width; ++x) {
for (uint y = 0; y < rain.height; ++y) {
if (x == 16) {
if (y <= 16) rain[x,y] = 76;
else if (y > 16 && y <= 24) rain[x,y] = 75;
else rain[x,y] = 0;
} else {
rain[x,y] = 0;
}
}
}
jjANIMATION@ animRain = jjAnimations[jjAnimSets[ANIM::COMMON].firstAnim + 2];
for (uint frameID = 0; frameID < animRain.frameCount; ++frameID) {
jjANIMFRAME@ frame = jjAnimFrames[animRain.firstFrame + frameID];
rain.save(frame);
frame.hotSpotX = -frame.width/2;
frame.hotSpotY = -frame.height;
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
class SpikeBomb : jjBEHAVIORINTERFACE {
int timer = 0;
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::TNT);
if (obj.counter == 1 && jjPlayers[obj.creatorID].isLocal && obj.state != STATE::EXPLODE) jjSample(obj.xPos, obj.yPos, SOUND::COMMON_FOEW2, 0, 0);
if (!jjMaskedHLine(int(obj.xPos - 12) , 24, int(obj.yPos + 8))) {
obj.yPos += 5;
}
if (obj.state == STATE::EXPLODE) {
if (obj.counter == 24) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PISTOL1, 0, 0);
for (int i = -8; i <= 8; i += 8) {
for (int j = -8; j <= 8; j += 8) {
if (i != 0 || j != 0) {
int id = jjAddObject(OBJECT::BULLET, obj.xPos, obj.yPos, obj.creatorID, CREATOR::PLAYER, BEHAVIOR::PEPPERBULLET);
if (id != 0) {
jjOBJ@ burst = jjObjects[id];
burst.animSpeed = 1;
burst.direction = obj.direction;
burst.determineCurAnim(ANIM::AMMO, 16);
burst.determineCurFrame();
burst.behavior = Spike();
burst.playerHandling = HANDLING::PLAYERBULLET;
burst.var[3] = 8;
burst.xSpeed = j;
burst.ySpeed = i;
burst.lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
burst.light = jjObjectPresets[OBJECT::BLASTERBULLET].light;
burst.isBlastable = false;
}
}
}
}
}
}
}
}
class Spike : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PEPPERBULLET, obj.state == STATE::EXPLODE? true:false);
obj.var[0] = int(atan2(-obj.ySpeed, obj.xSpeed) * (512.f * 0.318309886142228f));
}
void onDraw(jjOBJ@ obj) {
if (obj.state != STATE::EXPLODE) jjDrawRotatedSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.var[0], 0.75, 0.75, SPRITE::NORMAL);
}
}
class SuperStopwatch : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bull, jjPLAYER@ play, int force) {
if (play !is null) {
if (play.isLocal) {
stopwatch[play.localPlayerID] = true;
time = 60*70;
if (play.shieldTime > 0) play.shieldTime += 40*70;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PICKUP1);
}
obj.behavior = BEHAVIOR::EXPLOSION2;
obj.scriptedCollisions = false;
obj.frameID = 0;
}
return true;
}
}
void onLevelReload() {
MLLE::Palette.apply();
}
void onLevelBegin() {
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
jjSampleLoad(SOUND::WIND_WIND2A, "rain9.wav");
jjSampleLoad(SOUND::BILSBOSS_THUNDER, "lightning2.wav");
jjSampleLoad(SOUND::SCIENCE_PLOPKAOS, "floorslide.wav");
jjSampleLoad(SOUND::BONUS_BONUS1, "floorslideclose.wav");
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
void onPlayer(jjPLAYER@ play) {
array<jjLAYER@> layers = jjLayerOrderGet();
const int lightningLayer = layers.length - 4;
layers[lightningLayer].xOffset = lightningOffset;
if (jjGameTicks == 1) layers[lightningLayer].hasTiles = false;
if (!jjLowDetail) {
if (lightning && lightningDelay > 0) lightningDelay--;
if (jjGameTicks % 1000 >= 940 && jjGameTicks % 1000 <= 979) {
if (jjGameTicks % 5 == 0) {
layers[lightningLayer].hasTiles = true;
play.lighting = 145;
}
else {
layers[lightningLayer].hasTiles = false;
play.lighting = 125;
}
if (jjGameTicks % 18 == 0) lightningOffset = jjRandom()%800;
}
if (jjGameTicks % 1000 >= 980) {
lightning = true;
lightningDelay = 90;
}
if (lightningDelay < 90) {
play.lighting = 100;
}
if (lightning && lightningDelay == 0) {
for (int i = 0; i < 2; i++) {
jjSample(play.xPos, play.yPos, SOUND::BILSBOSS_THUNDER, 41 + jjRandom()%22, 0);
}
lightning = false;
lightningDelay = 90;
}
} else {
play.lighting = 100;
layers[lightningLayer].hasTiles = false;
}
jjEnforceLighting = jjLowDetail? LIGHT::OPTIONAL : LIGHT::COMPLETE;
play.lightType = LIGHT::NONE;
if (stopwatch[play.localPlayerID] && play.timerState == TIMER::STOPPED) play.timerStart(time);
if (!stopwatch[play.localPlayerID]) play.timerStop();
if (play.timerState == TIMER::STARTED && play.timerTime <= 3*70 && play.timerTime > 0 && play.timerTime % 70 == 0) jjSamplePriority(SOUND::COMMON_NOCOIN);
if (play.timerTime == 1) {
stopwatch[play.localPlayerID] = false;
}
if (play.shieldTime > 15*70) play.shieldTime = 15*70;
if (stopwatch[play.localPlayerID] && jjGameTicks % 4 > 0) play.shieldTime++;
const int bounds = 24;
if (play.xPos > ((jjLayerWidth[4]*32) - bounds) || play.xPos < bounds) {
play.xPos = play.xPos < (bounds+1)? bounds : (jjLayerWidth[4]*32) - bounds;
play.xSpeed = 0;
play.specialMove = 0;
}
}
void onMain() {
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.isActive && obj.eventID == OBJECT::COPTER && obj.state == STATE::FLY) {
obj.counter = 0;
if (obj.var[4] == 0)
obj.state = STATE::DONE;
}
if (obj.behavior == BEHAVIOR::SPRING && obj.eventID != OBJECT::HORBLUESPRING) {
obj.xPos = obj.xOrg + 16;
}
if (obj.eventID == OBJECT::WATERSHIELD) {
obj.xPos = obj.xOrg - 16;
obj.direction = 0;
}
if (obj.eventID == OBJECT::HORBLUESPRING) {
obj.xPos = obj.xOrg - 8;
}
}
if (!jjLowDetail) {
sample = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::WIND_WIND2A, sample, 24, 0);
}
jjIsSnowing = !jjLowDetail;
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::RAIN) {
particle.xSpeed = 0;
particle.ySpeed = jjLocalPlayers[0].ySpeed < 0? 10 : int(10 + jjLocalPlayers[0].ySpeed);
if (jjTileGet(6, int(particle.xPos/32), int(particle.yPos/32)) != 0) {
particle.type = PARTICLE::INACTIVE;
}
}
}
if (jjMaskedPixel(67*32, 50*32)) {
if (!playOnceL) {
jjSample(67*32, 50*32, SOUND::SCIENCE_PLOPKAOS, 60, 0);
playOnceL = true;
}
} else {
if (playOnceL) {
jjSample(67*32, 50*32, SOUND::BONUS_BONUS1, 50, 0);
playOnceL = false;
}
}
if (jjMaskedPixel(74*32, 46*32)) {
if (!playOnceR) {
jjSample(74*32, 46*32, SOUND::SCIENCE_PLOPKAOS, 60, 0);
playOnceR = true;
}
} else {
if (playOnceR) {
jjSample(74*32, 46*32, SOUND::BONUS_BONUS1, 50, 0);
playOnceR = false;
}
}
jjWaterLayer = jjLowDetail? 36:1;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
bool onDrawPlayerTimer(jjPLAYER@ play, jjCANVAS@ canvas) {
if (stopwatch[play.localPlayerID]) {
canvas.drawString(
jjSubscreenWidth - 73,
jjSubscreenHeight - 284,
"" + (play.timerTime + 70) / 70,
STRING::LARGE,
STRING::PALSHIFT,
play.timerTime > 3*70?
0 :
jjGameTicks % 28 > 14?
-40 :
-24
);
canvas.drawSprite(
jjSubscreenWidth - 90,
jjSubscreenHeight - 270,
ANIM::PICKUPS,
87,
jjGameTicks >> 2
);
}
return true;
}
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