Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Mystery of the Four... | chandie | Single player | 6.6 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, DefaultWeapons::Blaster(), DefaultWeapons::Blaster(), WeaponVMega::Backfire::Weapon(), null, ArcaneWeapons::FusionCannon::Weapon(), null, ArcaneWeapons::MortarLauncher::Weapon()}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "mo4a_3-3-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Damn2.j2t" ///@MLLE-Generated
#pragma require "mo4a_3-3.j2l" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "ArcaneWeapon9.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon9.asc" ///@MLLE-Generated
#include "WeaponVMega5.asc" ///@MLLE-Generated
#pragma require "WeaponVMega5.asc" ///@MLLE-Generated
#include "MLLE-DefaultWeapons.asc" ///@MLLE-Generated
#pragma require "MLLE-DefaultWeapons.asc" ///@MLLE-Generated
#include "Jazz1Enemies v05.asc"
#include "Resize v11.asc"
#include "TrueColor v13.asc"
#include "HH18savegems.asc"
#pragma require "mo4a_3.pal"
int SpeedUpUntil = 0;
bool passobtained = false;
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
if(passobtained == true && jjTriggers[3] == true)
{canvas.drawSprite(20, 585, ANIM::PICKUPS, 42, jjGameTicks>>2, 1, SPRITE::NORMAL);}
return false;
}
bool onDrawLives(jjPLAYER@ player, jjCANVAS@ canvas) {return true;}
void onLevelLoad() {
jjIsSnowing = true;
jjSnowingType = SNOWING::RAIN;
jjSnowingIntensity = 22;
jjIsSnowingOutdoorsOnly = true;
jjPIXELMAP rain(32,32);
for (uint x = 0; x < rain.width; ++x) {
for (uint y = 0; y < rain.height; ++y) {
if (x == 16) { //draw in the middle of the tile, xPixel 16
if (y <= 24) rain[x,y] = 75; //if at yPixel 24 or less, use color 75
else rain[x,y] = 74; //use color 74 for yPixels 25-32
} else {
rain[x,y] = 0;
}
}
}
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::COMMON].firstAnim + 2];
for (uint frameID = 0; frameID < anim.frameCount; ++frameID) {
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame + frameID];
rain.save(frame);
frame.hotSpotX = -frame.width/2;
frame.hotSpotY = -frame.height;
}
jjWaterLighting = WATERLIGHT::GLOBAL;
jjSetWaterLevel(45*32, true);
jjLevelName = ("@@@@@@@@@Poseidon Island");
gem::restorePlayerGems();
jjObjectPresets[OBJECT::SAVEPOST].behavior = CheckpointWrapper;
jjObjectPresets[OBJECT::SAVEPOST].deactivates = false;
Jazz1::MakeEnemy(OBJECT::HATTER, Jazz1::Enemies::Megairbase_Doofusguard).SetUsesJJ2StyleDeathAnimation(true).SetBulletFireSound(SOUND::INTRO_SHOTGRN).SetBulletExplosionSound(SOUND::COMMON_GUNSM1);
Jazz1::MakeEnemy(OBJECT::DRAGONFLY, Jazz1::Enemies::Marbelara_Drageen).SetUsesJJ2StyleDeathAnimation(true);
Jazz1::MakeEnemy(OBJECT::FLOATSUCKER, Jazz1::Enemies::Marbelara_Firebomb).SetUsesJJ2StyleDeathAnimation(true);
Jazz1::MakeEnemy(OBJECT::NORMTURTLE, Jazz1::Enemies::Dreempipes_TerrapinSwimmer).SetUsesJJ2StyleDeathAnimation(true);
jjObjectPresets[OBJECT::FRUITPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::FRUITPLATFORM].behavior = Wheel();
jjObjectPresets[OBJECT::BOLLPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::PINKPLATFORM].behavior = Lava;
jjObjectPresets[OBJECT::PINKPLATFORM].playerHandling = HANDLING::SPECIAL;
jjObjectPresets[OBJECT::PINKPLATFORM].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::PINKPLATFORM].deactivates = false;
//jjObjectPresets[OBJECT::GRASSPLATFORM].xSpeed = 5;
jjObjectPresets[OBJECT::GRASSPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::GRASSPLATFORM].behavior = PlatformH;
jjObjectPresets[OBJECT::BIGBOX].behavior = Computer();
jjObjectPresets[OBJECT::BIGBOX].scriptedCollisions = true;
jjObjectPresets[OBJECT::AIRBOARD].behavior = Key();
jjObjectPresets[OBJECT::AIRBOARD].scriptedCollisions = true;
jjObjectPresets[OBJECT::TRIGGERCRATE].behavior = Junk();
jjObjectPresets[OBJECT::TRIGGERCRATE].scriptedCollisions = true;
jjObjectPresets[OBJECT::FREEZEENEMIES].behavior = Pass();
jjObjectPresets[OBJECT::FREEZEENEMIES].scriptedCollisions = true;
jjObjectPresets[OBJECT::SMALLTREE].determineCurAnim(ANIM::BIGTREE,0);
jjObjectPresets[OBJECT::SILVERCOIN].behavior = PlatinCoin();
jjObjectPresets[OBJECT::SILVERCOIN].scriptedCollisions = true;
jjObjectPresets[OBJECT::SONICPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::SONICPLATFORM].behavior = SpikeBump();
jjObjectPresets[OBJECT::SONICPLATFORM].deactivates = false;
jjObjectPresets[OBJECT::STOPWATCH].behavior = Fastrun();
jjObjectPresets[OBJECT::STOPWATCH].scriptedCollisions = true;
jjObjectPresets[OBJECT::ROBOT].behavior = Robot();
jjObjectPresets[OBJECT::ROBOT].playerHandling = HANDLING::SPECIAL;
jjObjectPresets[OBJECT::ROBOT].scriptedCollisions = true;
jjObjectPresets[OBJECT::CHICKENLEG].behavior = AntiCarrot();
jjObjectPresets[OBJECT::CHICKENLEG].scriptedCollisions = true;
jjObjectPresets[OBJECT::CHICKENLEG].determineCurAnim(ANIM::PICKUPS,82);
jjObjectPresets[OBJECT::LIZARD].scriptedCollisions = true;
jjObjectPresets[OBJECT::LIZARD].determineCurAnim(ANIM::ROBOT,4);
jjObjectPresets[OBJECT::LIZARD].behavior = Robot2();
}
class Junk : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::MONITOR, false);
++obj.counter;
obj.playerHandling = HANDLING::SPECIAL;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::INVISIBLE);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if(bullet !is null && bullet.var[3] == WEAPON::GUN8)
{jjTriggers[15] = true;
obj.delete();}
return true;
}
}
class PlatinCoin : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if(p.coins >=3)
{obj.delete();}
obj.behave(BEHAVIOR::PICKUP, false);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
if(itsraining == true)
{jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -8);}
else jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::TRANSLUCENTPALSHIFT, -8);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if(itsraining == true)
{p.coins += 1;
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_COIN, 1000);}
return true;
}
}
class AntiCarrot: jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.determineCurFrame();
obj.behave(BEHAVIOR::PICKUP, false);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -24);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ p, int force) {
p.health = 1;
p.blink = 245;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_EAT1, 1000);
obj.frameID = 0;
obj.behavior = BEHAVIOR::EXPLOSION2;
return true;
}
}
void onFunction0(jjPLAYER@ p) {
if(lavarise==false)
{p.showText("@@Hey! That must be the Library Pass@the girl has lost!");
jjEnabledASFunctions[0] = false;}
}
void onFunction1(jjPLAYER@ p) {
p.showText("@@@@@@@@@@@@@@@@@@@@@@@@@Mt. Poseidon", STRING::MEDIUM);
jjLayerOrderSet(array<jjLAYER@> = {jjLayers[1], jjLayers[2], jjLayers[3], jjLayers[4], jjLayers[5], jjLayers[7], jjLayers[8], jjLayers[6]});
jjEnabledASFunctions[1] = false;}
void onFunction2(jjPLAYER@ p) {
jjMusicLoad("mo4a_Doc's Cave.ogg");
p.showText("@@|||||||Intruder Alert on Facilty 3!@Destroy the target!");
p.activateBoss();
}
void onFunction3(jjPLAYER@ p) {
jjMusicLoad("lwe_a7.mod");
p.bossActivated = false;
}
void onFunction4(jjPLAYER@ p) {
if(p.yPos >43*32)
{p.lighting = 50;}
if(itsraining == false) {
jjSetWaterLevel(66*32, true);
jjPAL firePal;
firePal.load("mo4a_3.pal");
firePal.apply();}
}
bool comptext = false, junktext = false;
void onFunction5(jjPLAYER@ p) {
if(comptext == false) {
p.showText("@I can move the computer to plug it.");
comptext = true;
}
}
void onFunction6(jjPLAYER@ p) {
if(junktext == false && jjTriggers[15] == false) {
p.showText("@@My weapons won't be able to@clear the path.");
junktext = true;
}
}
void onFunction7(jjPLAYER@ p)
{p.health = 0;}
void onFunction8(jjPLAYER@ p) {
if(itsraining == false)
{p.cameraFreeze(190*32, 10*32, true, false);
jjEnabledASFunctions[8] = false;}
}
int spring = 0;
bool spike = false;
class SpikeBump : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
switch (obj.state) {
case STATE::START:
obj.determineCurFrame();
obj.state = STATE::FLY;
case STATE::FLY:
obj.playerHandling = HANDLING::SPECIAL;
obj.deactivates = false;
if (jjMaskedVLine(obj.xSpeed > 0 ? obj.xPos + 16 : obj.xPos - 16, obj.yPos, 1)) {
obj.direction = obj.xSpeed = -obj.xSpeed;
}
if(obj.xPos > p.xPos + 64 || obj.xPos < p.xPos - 64 || obj.yPos > p.yPos + 64 || obj.yPos < p.yPos - 64)
{obj.determineCurAnim(ANIM::BOLLPLAT, 0);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -8);
obj.determineCurFrame();}
else {jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -24);}
break;
}
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
if(bullet is null && play !is null && (force == -1 || force == 1))
{spring = jjGameTicks + 1*61;
obj.determineCurAnim(ANIM::BOLLPLAT, 0);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -24);
obj.determineCurFrame();
p.buttstomp = 121;
jjSample(obj.xPos, obj.yPos, SOUND::PINBALL_BELL, 1000);}
if(force == 0 && spring < jjGameTicks)
{play.hurt();
obj.determineCurAnim(ANIM::SPIKEBOLL, 0);
obj.determineCurFrame();
if(spike == false)
{jjSample(obj.xPos, obj.yPos, SOUND::COMMON_METALHIT, 1000);}
spike = true;}
return true;
}
}
void PlatformH (jjOBJ@ obj) {
switch (obj.state) {
case STATE::START:
obj.direction = obj.xSpeed = -2;
obj.playerHandling = HANDLING::SPECIAL;
obj.state = STATE::FLY;
obj.beSolid();
case STATE::FLY:
if(lavarise==true)
{obj.xPos = obj.xPos + obj.xSpeed;}
obj.beSolid();
obj.deactivates = false;
if (jjMaskedVLine(obj.xSpeed > 0 ? obj.xPos + 16 : obj.xPos - 16, obj.yPos, 1)) {
obj.direction = obj.xSpeed = -obj.xSpeed;
}
obj.determineCurAnim(ANIM::GRASSPLAT, 0);
obj.determineCurFrame();
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 32);
break;
}
}
class Wheel : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj){
obj.playerHandling = HANDLING::SPECIAL;
obj.energy = 2;
if(obj.energy == 0)
{obj.energy += 1;}
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::FRUITPLATFORM].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP lamp(0, 31*32, 2*32, 2*32, 5);
lamp.save(frame);
frame.hotSpotX = -32;
obj.behave(BEHAVIOR::BUMP, false);
if(obj.justHit == 0)
{jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::BRIGHTNESS, 180);}
else obj.draw();
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
obj.bulletHandling = HANDLING::HURTBYBULLET;
if(play !is null && bullet !is null && lavarise == true && jjTriggers[1] == false)
{itsraining = true;
jjPAL resPal;
resPal.load("Atlantis Island-lite.j2t");
resPal.apply();
p.showText("@@Yay! Lava's under control.@I'll survive.");
jjSample(p.xPos, p.yPos, SOUND::ROBOT_HYDROPUF);
jjTriggers[1] = true;}
if(passobtained == false && bullet.xPos > obj.xPos)
{bullet.delete();
p.showText("@@That wheel might release some water.@No point in doing that right now.");}
return true;
}
}
void Lava (jjOBJ@ obj) {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::PINKPLATFORM].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP lava(0, 45*32, 70*32, 11*32, 5);
lava.save(frame);
frame.hotSpotX = -60;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NORMAL);
if(p.yPos>obj.yPos-22 && p.xPos > 134*32 && itsraining == false)
{p.health = 0;}
if(itsraining == true && lavarise == true && p.xPos < 130*32 && p.yPos > 28*32)
{obj.delete();
obj.behave(BEHAVIOR::EXPLOSION2);}
if(itsraining == true && lavarise == true)
{obj.state = STATE::FREEZE;
obj.beSolid();
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::SINGLEHUE, 59);}
switch (obj.state) {
case STATE::START:
obj.state = STATE::FLY;
case STATE::FLY:
++obj.counter;
obj.xPos = jjSin(obj.counter*4)*4 + obj.xOrg;
if(lavarise == true && p.xPos >134*32)
{obj.direction = obj.ySpeed = -0.2;
obj.yPos = obj.yPos + obj.ySpeed;
}
obj.deactivates = false;
if(p.xPos < 116*32)
obj.deactivate();
break;
}
}
void onMain() {
gem::deleteCollectedGems();
if(jjKey[9] && jjKey[0x51]) {
p.morphTo(CHAR::JAZZ, false);
}
if(jjKey[9] && jjKey[0x57]) {
p.morphTo(CHAR::SPAZ, false);
}
if(jjKey[9] && jjKey[0x45]) {
p.morphTo(CHAR::LORI, false);
}
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::PEACH].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP fruit(0, 30*32, 1*32, 1*32, 5);
fruit.save(frame);
frame.hotSpotX = -frame.width / 2;
}
class Computer : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::BIGBOX].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP comp(0, 33*32, 3*32, 2*32, 5);
comp.save(frame);
frame.hotSpotX = -42;
if(obj.xPos<78*32)
{jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::BIGBOX].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP comp(0, 23*32, 3*32, 2*32, 5);
comp.save(frame);
frame.hotSpotX = -32;
p.showText("@@@@@@@@@@@@@@@@@@@Robot control unit.@Hit 'A' and 'D' to walk.@Hit '0' to fire.");
obj.yPos = obj.yPos + 120;
electric = true;
jjTriggers[6]=true;
jjSample(p.xPos, p.yPos, SOUND::INTRO_MONSTER2, 1000);
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_ITEMTRE, 1000);}
obj.behave(BEHAVIOR::BIGOBJECT);}
}
bool electric = false;
class Robot : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if(obj.energy <= 0) {
obj.state = STATE::KILL;
p.boss = -1;
jjTriggers[2] = true;
jjAddObject(OBJECT::LIZARD, obj.xPos, obj.yPos);
robotdefeated = true;
obj.behave(BEHAVIOR::EXPLOSION2);
obj.scriptedCollisions = true;
p.activateBoss(false);
}
else obj.behave(BEHAVIOR::ROBOT, false);
if(obj.justHit == 0)
{jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -8);}
else obj.draw();
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
if(play !is null && bullet !is null)
obj.bulletHandling = HANDLING::DETECTBULLET;
obj.causesRicochet = true;
if(play !is null && force == 0)
play.hurt();
if(play !is null && (force == -1 || force == 1))
obj.playerHandling = HANDLING::ENEMY;
return true;
}
}
class Robot2 : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if(electric == true)
{p.cameraFreeze(obj.xPos, obj.yPos, true, true);}
if((jjKey[0x30] || jjKey[0x60]) && electric==true && obj.xPos > 75*32 && obj.xPos < 88*32 && obj.yPos >59*32)
{obj.determineCurAnim(ANIM::ROBOT,2);
jjOBJ@ o = jjObjects[obj.fireBullet(OBJECT::FIREBALLBULLET)];
o.behavior = BEHAVIOR::BULLET;
o.determineCurAnim(ANIM::ROBOT, 0);
o.killAnim = jjObjectPresets[OBJECT::BOUNCERBULLET].killAnim;
o.playerHandling = HANDLING::PLAYERBULLET;
o.bulletHandling = HANDLING::HURTBYBULLET;
o.lightType = LIGHT::POINT;
o.xPos = obj.xPos + 26*obj.direction;
o.xAcc = .2;
int xs = (jjRandom() & 49);
o.xSpeed = 0.2;
int ys = (jjRandom() & 46);
o.ySpeed = ys - 3;}
if(jjKey[0x44] && electric==true && obj.xPos < 88*32 && obj.yPos >59*32)
{obj.xPos = obj.xPos + 10;
obj.determineCurAnim(ANIM::ROBOT,15);
obj.direction = 1;}
if(jjKey[0x41] && electric==true && obj.xPos > 77*32 && obj.yPos >59*32)
{obj.xPos = obj.xPos - 10;
obj.determineCurAnim(ANIM::ROBOT,15);
obj.direction = -1;}
if(jjTriggers[15] == true && electric == true)
{jjPARTICLE@ particle = jjAddParticle(PARTICLE::SMOKE);
particle.xPos = 91*32;
particle.yPos = 59*32;
jjTriggers[15]=true;
electric = false;
p.showText("@Mission accomplished!");
jjSample(p.xPos, p.yPos, SOUND::INTRO_BOEM2);}
else obj.behave(BEHAVIOR::ROBOT, true);
obj.determineCurAnim(ANIM::ROBOT,4);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -8);
obj.playerHandling = HANDLING::PLAYERBULLET;
}
}
class Key : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::AIRBOARD].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP pump(0, 43*32, 1*32, 1*32, 5);
pump.save(frame);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NORMAL);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
jjTriggers[15] = true;
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::MENUSOUNDS_TYPEENTER, 1000);
return true;
}
}
bool itsraining = false;
bool lavarise= false;
class Pass : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
if(passobtained == true)
{obj.delete();}
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::FREEZEENEMIES].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP pump(0, 44*32, 1*32, 1*32, 5);
pump.save(frame);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NORMAL);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
lavarise=true;
//jjTriggers[3] = true;
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::MENUSOUNDS_TYPEENTER, 1000);
passobtained = true;
return true;
}
}
class Fastrun : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
obj.determineCurAnim(ANIM::PICKUPS, 33);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -24);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@, jjPLAYER@ play, int force) {
play.timerStart(800);
SpeedUpUntil = jjGameTicks + 13 * 61;
obj.behavior = BEHAVIOR::EXPLOSION2;
obj.frameID = 0;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PICKUP1, 6000);
return true;
}
}
bool startrush = false, readytorush = false, robotdefeated = false;
void onPlayer(jjPLAYER@ play) {
for (int i = 0; i < 1024; i++) { //loop through the global array jjParticles[1024]
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::RAIN) {
particle.xSpeed = 0; //make rain fall straight down
particle.ySpeed = play.ySpeed < 0? 10 : int(10 + play.ySpeed); //the rain speed accounts for differences in the player speed, and so won't appear to fall more slowly when the player is falling
}
}
if (p.idle > 5 && p.xPos >180*32 && (p.keyLeft || p.keyRight || p.keyJump || p.keyFire))
{spike = false;}
for (int i = 0; i < 1024; i++) { //loop through the global array jjParticles[1024]
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::RAIN) {
particle.xSpeed = 0; //make rain fall straight down
particle.ySpeed = play.ySpeed < 0? 10 : int(10 + play.ySpeed); //the rain speed accounts for differences in the player speed, and so won't appear to fall more slowly when the player is falling
}
}
if(electric==true)
{p.keyRight = false;
p.keyLeft = false;
p.keyDown = false;
p.keyUp = false;
p.keyJump = false;}
if(electric==false && p.yPos > 15*32)
{p.cameraUnfreeze();}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (jjTriggers[15] == true && o.eventID == OBJECT::ROBOT) {
o.delete();
}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obb = jjObjects[i];
if (jjTriggers[15] == true && obb.eventID == OBJECT::DEVANROBOT) {
obb.delete();
}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obb = jjObjects[i];
if (jjTriggers[15] == true && obb.isActive && obb.eventID == OBJECT::DEVANROBOT) {
obb.delete();
}
}
if(p.food == 100 && jjKey[0x52] == false && startrush == false)
{p.showText("@@@@@@@@@@@@@@@@Press 'R' when you need to use Sugar Rush!", STRING::MEDIUM);
p.startSugarRush(0);
startrush = true;
readytorush = true;}
if(readytorush == true)
{p.food = 100;}
if(p.food == 100 && jjKey[0x52])
{p.startSugarRush(1400);
p.food = 0;
readytorush = false;
startrush = false;
}
gem::trackPlayerGems(p);
gem::upgradeHealth(p);
if(p.xPos > 136*32 && itsraining == false)
{jjMusicLoad("mo4a_Umber's Sacrifice.ogg");}
if(itsraining == true)
{jjMusicLoad("mo4a_Riding the Shell.ogg");}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::SEEKERAMMO3 && p.ammo[WEAPON::SEEKER] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::RFAMMO3 && p.ammo[WEAPON::RF] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::TNTAMMO3 && p.ammo[WEAPON::TNT] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::GUN9AMMO3 && p.ammo[WEAPON::GUN9] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::SEEKERPOWERUP && p.ammo[WEAPON::SEEKER] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::RFPOWERUP && p.ammo[WEAPON::RF] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::TNTPOWERUP && p.ammo[WEAPON::TNT] < 1) {
o.state = STATE::KILL;}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.eventID == OBJECT::GUN9POWERUP && p.ammo[WEAPON::GUN9] < 1) {
o.state = STATE::KILL;}
}
if(p.coins == 0)
{p.coins +=2;}
if(spring > jjGameTicks)
{p.ySpeed = -10;}
if(p.coins<3 && p.xPos < 3*32 && p.yPos < 40*32 && p.yPos > 34*32)
{p.testForCoins(3);}
if(p.coins>=3 && p.xPos < 3*32 && p.yPos < 40*32 && p.yPos > 34*32)
{jjNxt(false, true);
gem::saveGemData();}
if ((p.idle > 5 && p.xPos >170*32 && (p.keyLeft || p.keyRight || p.keyJump || p.keyFire))|| p.xPos < 170*32 || p.idle > 100)
{p.cameraUnfreeze();}
p.lightType = LIGHT::NONE;
if (SpeedUpUntil > jjGameTicks) {
play.invincibility = 10;
play.keyRun = true;
if(play.keyRight)
play.xSpeed = 30;
if(play.keyLeft)
play.xSpeed = -30;
jjTriggers[5] = true;
}
if(passobtained == true)
{jjTriggers[3] = true;}
if (SpeedUpUntil < jjGameTicks) {
play.jumpStrength = -10;
jjTriggers[5] = false;
}
}
array<bool> SavedTriggers(32, false); //you will need some way to keep track of whatever information you want saved... a global variable is the simplest choice
void CheckpointWrapper(jjOBJ@ obj) {
if (obj.state == STATE::STOP) { //don't do anything anymore
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 8);
} else if (obj.state == STATE::DEACTIVATE) { //due to death
obj.deactivate();
} else {
obj.behave(BEHAVIOR::CHECKPOINT);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 8);
if (obj.state == STATE::DONE) { //triggered by the player hitting it
obj.state = STATE::STOP;
//save the current state of some properties
for (uint i = 0; i < 32; ++i)
SavedTriggers[i] = jjTriggers[i];
//OPTIONAL: this loop makes checkpoints reusable, so only the most recent checkpoint you touched is ever active
for (int i = jjObjectCount; --i > 0;) {
jjOBJ@ obj2 = jjObjects[i];
if (obj2.eventID == OBJECT::CHECKPOINT && i != obj.objectID && obj2.isActive) {
obj2.state = STATE::SLEEP;
obj2.var[0] = 0;
}
}
}
}
}
void onLevelReLoad(jjPLAYER@ play) {
for (uint i = 0; i < 32; ++i)
jjTriggers[i] = SavedTriggers[i]; //although this example uses jjTriggers, other things should work as well
jjWaterLighting = WATERLIGHT::GLOBAL;
gem::restorePlayerGems();
jjLocalPlayers[0].lives++;
play.jumpStrength = -10;
jjTriggers[5] = false;
lavarise = false;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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