Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Diamonds in Diamondus | Captain Spam | Treasure hunt | 7 |
--------------------- Level: Diamonds in Diamondus Author: Captain Spam (Nicholas Killewald) Size: 130 x 39 (Layer 4) Level type: Treasure Hunt Stuff: It's good (RockyRaccoon) Tileset: Diamondus 2 (Official Epic tileset) First hosted: August 1, 1998 My reccomended number of players: 4 --------------------- (Written September 17, 1998) I wanted to be the first one on Jazz 2 City that had a Treasure Hunt level. Man, was I dismayed when I saw the other levels there first. It didn't stop me, though. I saw the cool tiles avaliable in Diamondus, and I decided to take this hunt in the night. Diamonds in Diamondus was born. Using the same general formula I used in the Carrot Shot, I pieced together a new treasure hunt level. The only problem was that there weren't many other levels to compare this one to. I was working blind, and, you know, that's a good thing at times. My first draft called for WAY too many gems. I quickly realized that making a total of about 150 gems in a 100 gems-to-a-win round works great. You're kinda forced to shoot people to get the gems. Makes it more challenging. If everyone could get 100 gems, the games would be WAY too quick and there'd be no use to shooting each other. And what's a good round of Jazz 2 without some good old fashioned shooting, huh? The exit's kinda hard to find unless you're looking. It's at the bottom, about dead center. You'll find a text string when you've found it and you don't have enough gems. You'll also find a couple Exit signs flanking the exit. And the secret with my trademark text? Check every corner, nook, and cranny. Well, actually, just every corner. You'll find it. -Captain Spam --------------------- Trivia: I put a few Gem Buttstomps in there. Some parts of the "Cavern" areas have bustable backgrounds. Very fun. I didn't put any fake trivia in this readme. I counted out an average of 160 gems when I tested. Granted, Gem Buttstomps give a random amount each time, but it's about 160. This was the first level where I tried some real QUALITY back/foregrounds. Carrot Shot has some, too, but that was mainly thrown in. Check the cool trees on the bottom. --------------------- EOF
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